This is my unpowered cube. It leans towards the nostalgic side, with support for iconic buildarounds like Birthing Pod at the exclusion of hyper-pushed no-synergy-needed snowballing threats like Minsc & Boo or Psychic Frog. Its central design philosophy demands that power requires synergy. High power and universally desired cards which require no synergy are automatic first picks, which decreases the interestingness of drafts and pushes decks towards low-synergy goodstuff piles. The most powerful cards, such as Tolarian Academy and Channel, have demanding deckbuilding requirements which make for more interesting drafts and games. Conversely, niche cards that are only useful in specific archetypes should be some of the most powerful cards in those archetypes in order to not fill draft packs with useless chaff.
Game Rules