Commander cube without cards that "warp" the overall experience (land destruction, thief, taxes, pillowfort...) This is how we draft it:
If there are 6 or more players:
3 Boosters per player.
20 cards per booster
2 picks per round
If there are 5 or less players:
4 Boosters per player.
16 cards per booster
2 picks per round
Special rule:
Every commander has "partner" (This makes up for some really interesting synergies)
Try it out and let us know what you think!