The voices of the dead float windborne between the trees. The overgrown paths narrow and fester the longer we wend our way east. Our journey has brought us far, in search of long-forgotten artifice and the rediscovery of our homeland.
[This is a "desert"-style cube, where all lands must be drafted (including basics). All cards are Arena-legal.]
Each color deals with the "desert" restriction in different ways:
: Colorless artifacts
: Card filtering (scry, loot)
: Treasure
: Treasure
: Land tutoring, mana dorks
All colors: Cycling, MDFC lands, off-color kickers
I'm most proud of the off-color kicker. Recognizing that decks will be unlikely to hit 17 lands in exactly two colors, the off-color kicker allows their random 3rd color to unlock real power, without being too punishing if the third color isn't drawn.