An uncommon only cube with a major focus on synergistic decks.
Any card with Energy is to be considered self-sufficient.
ARCHETYPES:
Mono-Color:
: Weenie
: Control
: Reanimator
: Burn
: Ramp
2 Color
: Flyers
: Lifegain
: Tokens
: +1/+1 Counters
: Control
: Spells
: Ramp
: Sacrifice
: Self Mill
: Midrange Control / Zoo
Tips and Tricks:
Many cards also fit multiple archetypes for overlap:
...So destroying them will be a high priority!
Strong synergies require some hate:
Huge Update from last ~1 year.
Main change is giving RB a different identity for Sacrifice. Black/U+R+G all being some kind of reanimator was too much.
Also gave Green more self mill, as well as blue gaining more self discard to cement it as the reanimator color.
Trying to power down lifegain a bit. Got rid of do nothing expensive enchantments.