Hello, my name is Ronan and this is my cube. It is themed around tri color pairings though it is not mandatory to draft them.
(27/8/21) I recently buckled and studied my cube. I improved the cube alot and finally have come to an understanding of the archetypes.
Each Tri color pairing has a headlining archetype, a secondary archetype. and some stand alones.
: Esper Reanimator.
After a long struggle. I finally came up with a non paracitic archtype for Esper. Scour through your deck with discard outlets. get a chungus into your bin and get it out. also sweepers are nice with this deck
: Grixis Spells.
A classic. but I've decived you. this is a mid-rangey/control version. Using more long game value and casting a fat mana value game ending spell.
: Jund Sacrifice.
A staple in good formats. the aristocrats are lounging around and getting to turn 7. This deck using mana dorks only to eat them in this midrangey stragegy.
: Naya Zoo Stompy.
I revamped what I want Naya to do. I realised that you don't need to reward your players for having big creatures, but help them get those big creatures. This deck is more fast than a normal ramp deck if even one at all.
: Bant Blink.
even with the revamp, I still think blink should be bant just because of all the yummy green dudes with cash money etb effects.
If you're in The Dark, first, get out of 1995 Marty, second its an archtype that abuses etb by exiling your dudes then bringing them back, causing their etb to trigger again
: Abzan Scales.
(I'll eventually get a copy of Hardened Scales) Get counters, big men, big smash. not complicated
: Jeskai Blitz
This is the aggro version of the spells matter deck, plays like prowess decks in other formats.
: Sultai Selfmill.
I know its parasitic as hell but its really fun I swear. why are you lighting a fire, smores?
: Mardu Go Wide Aggro.
what do you want me to say, I like samsh.
: Temur Ramp/Lands Matter
Yes, Ramp into large dudes, thats it, but still fun, so its landfall