TIMECUBE
(1679 Card Cube)
TIMECUBE
Cube ID
Art by Dave DormanArt by Dave Dorman
1679 Card Powered Multiplayer Vintage Cube1 follower
Designed by hel10s

TIMECUBE FOR THE AGES. THE ONE SINGULAR TRUTH, INFINITE TIMESPACE AND SO FORTH.

DECREE:

[ 4+ Player Draft: ] Pull 2 Packs of 6 from the Non-Basic Land Pool and draft them.
[ Sealed: ] Each Player pulls 1 Pack of 15 to use for themselves.
[ 2 Player Draft: ] Player A drafts 1 from the entire stack, then Player B drafts 2, Then both players go back and forth choosing
1 until they both have 12 total Lands

  • All Basic Lands are considered 'Snow' type.

  • Players may initiate a single trade with another player after the draft.

EXAMPLE:
[ Player A may trade with Player B, then Player C may initiate a trade with Player A or B. This may continue as no long as no
player trades with another more than once. ]

  • CARD RULE ADDENDUM: Glittering Wish, Burning Wish, Mastermind's Acquisition, Fae of Wishes and Coax from the Blind Eternities -
    [ Players may choose among cards from either their "Sideboard" OR previous TIMECUBE drafts when making a selection ]

  • “CHROMATIC ORRERY” HAS A SPECIAL 'HOUSE RULE' ON TOP OF ITS NORMAL FUNCTION.
    [ (7) Suspend 1: when ~ resolves, it permanently phases out. Player then roles a D6 to cast one of the six cards listed below. ]
    Cards resolve as if they had been cast from suspend.
    1 - Urza’s Head
    2 - Chromanticore (May use as Bestow)
    3 - Maelstrom Nexus
    4 - Child of Alara
    5 - Sanctum of All (Player may arrange stack resolution to search
    for one of the 10 Shrines immediately. These Shrines reside in the ‘Command Zone’)
    6 - Player's choice among the 5 aforementioned cards.

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