This cube mimics eternal decks and play patterns. In addition to generically powerful cards the list includes free spells, plentiful fixing, and breaks in singleton.
Draft 3 packs of 16 with 8 seats.
UPDATE NOTES: 2/21/25
See blog tab for list changes.
Inquiries, like to join a draft, typically the second or third Saturday of the month: therubecubempls[at]gmail[dot]com
DRAFT OVERVIEW
Thanks to Sam @thirtyonetwentyfive for her idea and her draft of the following.
In addition to the traditional archetypes of Aggro, Midrange, and Control decks, there are several more synergistic packages and combos that you can build around in the draft.
Artifacts
Play lots of artifacts and cards that care about them. Artifact decks often go wide with tokens, ramp using mana rocks, and find ways to get extra use out of cheap trinkets. Basalt Monolith combos with Forensic Gadgeteer or Zirda, the Dawnwaker for infinite mana! Base blue, but can touch every other color.
Depths
Turn a land into a copy of Dark Depths to make it have zero counters on it for an instant Marit Lage, or rip the counters off with Vampire Hexmage. The main combo is colorless and can fit anywhere, but green and black support it the best.
Domain
Play all five colors and control every land type to boost the power of your spells and creatures. Don't forget to draft Fetch Lands and Triomes, or a way to make your lands every type. Combo versions of this deck exist as well, usually involving Scapeshift and cards that reward you for having a specific land type, like Dread Presence or Valakut, the Molten Pinnacle.
Dredge
Mill your library as fast as you can to bring back recursive threats and delve out Hogaak, Arisen Necropolis and other undercosted creatures. Often runs a lands package supported by Life from the Loam to mill even faster. Based in green and black, but touches every color but white.
Discard
A lot to overlap with the Dredge deck, using repeatable discard outlets like Bazaar of Baghdad, The Underworld Cookbook, Kitsa, Otterball Elite to fuel the above payoffs while also getting additional value out of cards like Curse of Fool's Wisdom or Blazing Rootwalla.
Inverter/Doomsday
Combine a way to get rid of most of your deck with an effect that wins if your library is empty. Remember you can't play two of the same basic land with Tainted Pact! Usually blue/black, but can sometimes play green for Hermit Druid. Cards like Urborg, Tomb of Yawgmoth can help with heavy color requirements in the mana costs in these decks.
Nadu
Nadu combines with a way to repeatedly target your creatures, usually an equip cost, to draw an absurd amount of cards and sometimes win the game outright. Fits in any blue/green midrange deck, and will sometimes play red for cards like Emberheart Challenger to benefit more from targeting your own stuff.
Reanimator
Put big creatures into the graveyard, then bring them back for cheap. Utilizes "looting" effects that put cards from hand into graveyard, or mills them over, often not caring if their reanimation targets are in their deck's colors. Base black, but can touch every other color.
Sacrifice
Combine creatures that come back from the graveyard with ways to sacrifice them for value. Usually plays like an aggro deck with a combo finish. Base black, but touches every color but blue.
Stiflenaught
Negate the downside of your 1 mana 12/12 by stopping its trigger! Most of these "stifle" effects also work to put Titans directly into play or interact with your opponent.
Storm
The most difficult deck to draft in the cube, but one of the strongest when it gets together. Chain spells together to kill your opponent in one turn, either by casting lots of rituals and ways to flash them back, or combining Brain Freeze and Underworld Breach with a 0 mana artifact to mill out both players. Usually blue/red, but black has several options for spell-based combo, usually involving Doomsday.
Wheels
Play creatures that punish your opponent for drawing extra cards, then force them to draw extra cards! Usually lands in blue/black/red in a controlling deck.
Saproling Burst
Uses Saproling Burst's ability to make tokens that are lethal with Pandemonium or Terror of the Peaks in play. Other large creatures that can be played for little mana can have a similar effect like Phyrexian Dreadnought.
Adding Soulflayer to go with Urborg Scavengers, a few enchantments that overlap with other decks.