The Antiquities War
(486 Card Cube)
The Antiquities War
Art by Mark TedinArt by Mark Tedin
486 Card Unpowered Set Cube1 follower
Designed by 666mima666
Owned
$410
Buy
$647
Purchase
Mana Pool$1165.14

The Antiquities War
Completion: 93%
Old school cube revolving around artifacts and traditional tribes.

Greetings! This cube is part of an old school magic project. The idea is very simple, make use of the cards from the earliest expansions (I'm actually not that interested in Arabian Nights and will skip that one for now). In design the first rule (beside the obvious make the most fun player experience possible) is to utilize all cards from the set or sets. After careful analysis I came up with the following divisions:Homelands is paired with fourth edition (the current set at release) as a smaller 2-3 player
cube.https://cubecobra.com/cube/overview/ulgrotha
https://cubecobra.com/cube/overview/ulgrotha]Antiquities, The Dark and Fallen empires are all taking place lore wise after the Brothers war in Terresiare and Sarpadian continent respectively and are paired with Revised.https://cubecobra.com/cube/overview/theantiquitieswar [https://cubecobra.com/cube/overview/theantiquitieswar]
Lastly, Legends are large enough together with Revised for a little special multiplayer cube. The second rule is to include cards from the paired edition that have not been reprinted in any block (so that it finds its home) to either cubes in the old school project. This should be done in terms of theme and artwork and flavour and function altogether.Third rule: make sure that the included set themes are playable by adjusting card counts and the inclusion from the core set.
Design
The design of the cube was to include every card and original art version within the sets this means that cards will appear 1-4 times. Then the import removals and enablers as well as balancing the archtypes by adjusting card count. The colors are balanced in which the cards prefer a certain colored deck (ex. Coal Golem likes to be in red).

House rule: Change the text of Golgothian Sylex to,: Each nontoken permanent is sacrificed by its controller.

Recommendations:
There are few bombs in these sets especially in terms of power level of creatures. When drafting you should consider prioritizing creatures with power above 3 since there are very few of them. This leads to a very grindy limited experience where the little tricks and strategies will determine the winner.

A useful oracle note is that due to Icatian Lieutenant the soldiers (not printer as such) are: Pikemen, Squire, vodalian soldier, dwarven soldier and dwarven lieutenant

General recommendations for cube draft methods
(Cube sizes between [240-480] 4pl, at least 300 5pl)
4-8 PLAYERS Booster draft
3 pack of 15 per player

2-5 PLAYERS Sight draft
(Cube sizes between [240-450] 2pl, [360-675] 3pl, [480-900] 4pl)
pick 1, burn 1, 5 packs of 18 per player.

2 Player alternative Sight draft (9 first picks)
(Cube sizes between 240-450 cards)
pick 1, burn 1, 9 packs of 10 per player.

2 Player alternative Glimpse draft
(Cube sizes between 360-680 cards)
pick 1, burn 2, 9 packs of 15 per player.

2 Player alternative Winston
(Cube sizes below 225 cards)
90 card card-pool

Winston draft
is an easy way to explain a little and talk about the cards in the cube for an easier introduction to the format. Secondly, to reduce time with (not new but) inexperienced playersuse the recommended method as if you were 1 additional player. If you are 3 players, use the method recommended for 4 players. This yields less information and too high variability (which is not ideal) but reduces time to make each decision/pick.

A generalized tactic per colour note:
W: Weenie tactics. +1/+1 and -1/-1 and redirection of damage to win combat against odds.
U: Hand disruption, slow down of opponent creatures and Homorid/merfolk midrange creatures. Excellent utility colour with strong blue vs blue bombs as well as Deep spawn and Leviathan.
B: Hand disruption and destroy effects with self sacrifice.
R: agressive and strong midrange while unable to block. Pair with war drums to even out.
G: Defensive walls and elven fortress and slow thallids. Finish with big craw worms or lots of saprolings.

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