Design Philosophies:
High Power & High Interaction
- The cube includes vintage and legacy power level cards but avoids cards that are hard to interact with. Every color is able to do broken things, every color has ways to stop those broken things.
More Gold Cards & Less Planeswalkers
- As opposed to most vintage and legacy cubes, I increase the number of gold cards and limit the number of Planeswalkers to increase the ease of signaling and creating a creature combat meta.
More Mana Fixing & Less Mana Ramp
- Double Fetch lands and excellent color fixing. Outside of green, colorless ramp is limited.
Aggro Focuses on Card Consistency
- Games with a well constructed Aggro deck should play out consistently.
Midrange Focuses on Card Synergy
- Games with a well constructed Midrange deck have a greater amount of general synergies between cards as opposed to hard combos
Control Focuses on Card Quality
- Games with a well constructed Control deck while have more individually powerful cards capable of winning the game on their once you achieve a specific board state.
Combo Focuses on Archetypes
- The only true archetypes in the cube are based around specific 2-3 card combos capable of winning the game on their own.
Draft Highlights:
Reanimator
- Intentionally put cards in your graveyard then return them to the battlefield. Black is the primary color for this Combo, key targets and enablers can be found in every color.
Sneak & Show
- Put big creatures into play without paying their mana cost.
Spinter Twin
- Make infinite creatures with haste.
Enter the Battlefield Abuse
- Trigger powerful Enter the Battlefield effects more than once.
Artifacts
- Several cards, primarily in blue leverage artifacts in powerful ways.
Sacrifice
- Sacrifice your own creatures for value.
Tokens
- Make lots of tokens, go wide, and win.
Graveyard Value
- Less combo focused than Reanimator, several cards seek to use the graveyard as a resource.
Spells Matter
- Cast non creature spells to trigger synergistic abilities.
Resource Denial
- What's more fun that playing magic? Stopping your opponent from playing magic.
Lands
- Ramp to bigger threats, never miss a land drop again, gain value with every land drop.