By 2022, Magic's JumpStart product had been a runaway success, with two top-selling releases in paper and online. In this format, players are presented with three 20-card half-decks (that are aligned with a theme), and select one; then repeat that process for a total of two themes. Then you shuffle those themes into a single deck and play with that combined 40-card deck.
One major draw of each JumpStart release is in a similar power band of each other theme. While this is great, many Magic players are curious about how things would change if they had access to Magic's long history, and the ability to play with some of the most-powerful cards. Magic Online empowers this through with a different (read: lower) cost-of-entry thanks to phantom (read: "no-keeps") events.
So, following this philosophy, MTGO created a special, high-powered variant of JumpStart, called "SuperJump!". In this variant, there are 75 potential themes featuring all-stars from the history of Magic, including Dual Lands, cards that are banned in certain formats, and much more explosive play.
This is a clone of Dekkaru's cube, but with tokens added and lands specified to ease physical play.
The official announcement for SuperJump! is archived here.