The idea for this cube came from my love of Slitherwisp and Nymris, Oona's Trickster. These cards haven't seen a lot of play outside of standard and commander and this cube aims to fix that.
I aim for this to be a creature-centric cube with instant and sorceries supporting archetypes as opposed to being their own. The largest struggle has been balancing all of these things out, as those that are playing the greedy game need to be punished by aggro, but also need the chance to get their ball rolling.
Archetypes
- Tempo
- Aggro
- Scaling
- Ninjas / Theft
- Untappers
- Counters / Aristocrats
- Ramp Pile
HUGE thanks to everyone in the cube community that has looked at and suggested cards, and in particular Finite, teamJbro, cra4cksh07, and Magical Hack for helping immensely to solidify the wants and needs of the cube