THIS CUBE IS DESIGNED FOR UP TO 8 PLAYERS TO DRAFT A MORE POWERFUL AND CONDENSED VERSION OF SHADOWS OVER INNISTRAD AND ELDRITCH MOON LIMITED. PACK DESIGN IMITATES A MIX OF BOTH BOOSTERS WITH RARITY AND BALANCE ADJUSTED.
A timeshifted version of this list featuring 1 original innistrad timeshifted card and 1 Midnight Hunt timeshifted card is available here:
www.cubecobra.com/cube/list/soiemn
EACH PLAYER RECEIVES 3 PACKS OF 15 CARDS, EACH CONTAINING
8-9 COMMONS
4 UNCOMMONS
2-3 RARES/MYTHICS
SEALED DECKS WITH 6 BOOSTERS ARE ALSO PLAYABLE.
GAME-WINNING BOMBS LIKE LILIANA OR TAMIYO ARE VALUED AT 2 RARES, HENCEFORTH THE ODD AMOUNT OF RARES AND COMMONS PER BOOSTER. THE
MISSING RARE IS REPLACED BY A COMMON.
THIS WAY, ESPECIALLY IN SEALED, SOME BOOSTERS ARE NOT INCREDIBLY MORE POWERFUL THAN OTHERS.
THESE DOUBLE MYTHICS ARE:
ARCHANGEL AVACYN
SORIN, GRIM NEMESIS
LILIANA, THE LAST HOPE
EMRAKUL, THE PROMISED END
NAHIRI, THE HARBINGER
TAMIYO, FIELD RESEARCHER
ARLINN KORD
JACE, UNRAVELER OF SECRETS
Exact booster setup:
Pack 1
8C, 4U, 3R
Pack 2
8C, 4U, 3R
Pack 3
9C, 4U, 1R, 1M
Furthermore I nerfed a few bombs by adjusting their mana cost or abilities. In case you are looking for the most balanced draft of the format, apply these changes (small post-it over the respective value):
THE BALANCE BETWEEN RARITIES HAS BEEN ADJUSTED TO ALLOW FOR POWERFUL DECKBUILDING WHILE KEEPING THE FEEL OF THE REAL BOOSTER DRAFT INTACT. SINCE THESE SETS DIDN’T ALLOW FOR GREAT MADNESS OR WEREWOLF DECKS (ESPECIALLY IN SEALED), I HAVE ADJUSTED THE CARDPOOL TO SUPPORT THE FEW AVAILABLE ARCHETYPES A BIT MORE.
COMMONS HAVE MULTIPLE COPIES; UNCOMMONS, RARES AND MYTHICS ARE SINGLETON.
A BROAD OVERVIEW OF ARCHETYPES:
WEREWOLVES - G R
MADNESS - R B U
DELIRIUM - B G
INVESTIGATE - W U G
W GENERALLY JUST HAS GOOD CREATURES BUT LITTLE SYNERGY.
Stats:
Price - 3/10
Size - 4/10
Start difficulty - 4/10
Skill cealing - 5/10
Grindiness - 3/10
Parasitic - 7/10
Some guidance to prepare the faux boosters:
When you have all the required cards, sort them by rarity and shuffle each rarity pile. Now start with bomb mythics: lay them out next to one another, like pile shuffling with 24 piles. You should have 8 cards in piles. Put the other rares/mythics until you have 24 single-card piles. Now put a common over each bomb mythic (first 8) and a rare over each normal rare. Put another rare over each pile - you should have 24 3-card piles.
Hard parts done - now put an uncommon on every pile one for one until all are gone. Lastly put all commons the same way. You should have 24 15-card boosters. Draft with 4-8 players or play sealed with up to 4 players.