Actual Card/Deck highlights coming... someday!Goals / Context
Played by a group of regulars, anywhere from 2-6, online through Tabletop Simulator
Remaining seats filled with bots which definitely biases my group's experience with cards and archetypes
Online Play Concessions/Changes
Double faced cards are even more annoying to interface with
Budget is not necessarily a constraint, with crazy power outliers coming in and out
Living and Breathing: not beholden to budget or ordering timelines, major overhauls are common, favoring concepts from recent sets or personal experimentation over balance.
Hall of Shame
Cards that have proven somewhat toxic in power-level or play experience
Gut, True Soul Zealot
Grafted Wargear
Booster Tutor debatably, but the fun might be worth it. Perhaps need to restrict booster types.