This cube is about combining group hug and group slug. Each color has a typal identity (soldier for white, merfolk for blue, zombies for black, goblins for red, and elves for green). There are several multicolor Commanders to choose from while drafting, but this cube works well with non-Commander centered formats as well. It is untested as of now and the first ever cube I have built. It's meant to be a fun, chaotic card space. There are special rules to this cube:
Anytime a card says Gift a Card, in this cube that is literal. Instead of your opponent drawing a card from their deck, you will gift them a card from your unused draft cards. That card must be the same color identity as the deck that opponent is using and is now a permanent part of their draft deck until the end of the cube.
Anytime a card has you gain control of a permanent, unless the card states otherwise (such as "until end of turn" and other such clauses) that is a permanent effect. Those cards you now control you also own and are added to your draft deck. This rule does not apply to Commanders.
The Nephilim creatures can be commanders and are regarded as Legendary in type.
If you're playing Planechase, whenever a player rolls Chaos for the first time each turn, all players Gift a Card to target players of their choice.