Enjoy the lower power of pauper cube but not the same old parade of 2-for-1s in the absence of higher-rarity payoffs? Enjoy multicolor cards but not the lack of real incentives to stretch that mana base? Rarity Cube is a novel solution where card rarity scales with color identity: colorless and monocolor cards are all common, 2-color are uncommon, and 3-color are rare or mythic. Supporting more intense color requirements leads to more powerful cards and decks!
A shorter learning curve emerges due to familiarity of retail top commons and multicolor buildarounds — just never before seen in these particular combinations. Depth of the draft environment results from an absurd focus on draft/play variety, synergy, and subthemes over redundancy or single-minded 2-color archetypes.
Overarching themes you don't see every day include typal, enchantments, and, of course, multicolor. Do you like the sound of wizardcycling for Crib Swap to loop with soulshift? How about rebuying Ninja's Kunai or Galvanic Arc with Tiana? Or maybe a little infinite Sprout Swarm combo with Jeskai Ascendancy? These and many other unique delights can only be found in the strange but beautiful mix that is Rarity Cube!
((ci<2 r=c) or (ci=2 r=u) or (ci=3 r>u))
Supported Creature Types — Color subsets work as long as the primary color is included!
Creature Type | Colors |
---|---|
Clerics | ![]() ![]() |
Spirits | ![]() ![]() ![]() |
Soldiers | ![]() ![]() ![]() ![]() |
Faeries | ![]() ![]() ![]() |
Wizards | ![]() ![]() ![]() ![]() |
Zombies | ![]() ![]() ![]() |
Warriors | ![]() ![]() ![]() ![]() |
Elementals | ![]() ![]() ![]() ![]() |
Elves | ![]() ![]() ![]() |
Sample Subthemes — Mix and match for extra synergies!
Colors | Subthemes |
---|---|
![]() | Flying, blink, onboard tricks, tap, cost reduction |
![]() | Mill, tutors, ninjutsu, artifacts matter, discard |
![]() | Sacrifice, death triggers, direct damage, madness, land destruction |
![]() | Lands, ramp, fixing, power matters, disenchants |
![]() | Enchantments matter, counters, tokens, alliance, combo |
![]() | Recursion, subtypes, revolt, lifegain, cast triggers |
![]() | Spells matter, looting, prowess, pingers, draw matters |
![]() | Graveyard, self mill, land search, toughness matters, nonlinear growth |
![]() | Combat matters, go wide, equip, heroic, engines |
![]() | Face down, untap, draw, snow, land animation |
I built the original 360-card Rarity Cube in paper in 2015, camping out in left field away from any established cube types. In the years since, many cubes now strive primarily to foster interesting environments rather than prioritize powerful cards and community consensus. WotC even started featuring signpost 2-color uncommons and some connected subthemes in modern draft sets!
My goals are: drafts that feel like winding journeys with impactful decisions, a wide variety in styles of games played, and replayability both for those who like to explore and those who like to force a certain deck. There's nothing more rewarding than when a player discovers an interaction or drafts a deck you'd never considered!