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Rarity Cube
(540 Card Cube)
Rarity Cube
Cube ID
Art by John AvonArt by John Avon
540 Card Budget Cube14 followers
Designed by elevengu
Owned
$648
Buy
$294
Purchase
Mana Pool$425.02
Rarity Cube

Enjoy the lower power of pauper cube but not the same old parade of 2-for-1s in the absence of higher-rarity payoffs? Enjoy multicolor cards but not the lack of real incentives to stretch that mana base? Rarity Cube is a novel solution where card rarity scales with color identity: colorless and monocolor cards are all common, 2-color are uncommon, and 3-color are rare or mythic. Supporting more intense color requirements leads to more powerful cards and decks!

A shorter learning curve emerges due to familiarity of retail top commons and multicolor buildarounds — just never before seen in these particular combinations. Depth of the draft environment results from an absurd focus on draft/play variety, synergy, and subthemes over redundancy or single-minded 2-color archetypes.

Overarching themes you don't see every day include typal, enchantments, and, of course, multicolor. Do you like the sound of wizardcycling for Crib Swap to loop with soulshift? How about rebuying Ninja's Kunai or Galvanic Arc with Tiana? Or maybe a little infinite Sprout Swarm combo with Jeskai Ascendancy? These and many other unique delights can only be found in the strange but beautiful mix that is Rarity Cube!



Fact Sheet
  • Colorless/monocolor commons, 2-color uncommons, 3-color rares/mythics
    • Under 20 cards require double pips, none at MV 2!
    • Except for lands and talismans, each card's color and color identity are equivalent
    • Find potential additions ↗ with ((ci<2 r=c) or (ci=2 r=u) or (ci=3 r>u))

  • Basic lands are snow s
    • Morph/manifest is disguise/cloak, so all face-down creatures have ward 2

  • 540 cube that is naturally budget: currently under $300 USD by cheapest printings
    • No cards overlap with my secondary cube: The Eternal Scourge ↗
    • Singleton with no obsolete or functional reprints
    • All black border with relevant types and set symbol rarity, no DFCs, no "draft matters"
    • Pimp View ↗: showcase foil, borderless/extended non-foil, or else original printing
    • Token View ↗: all non-foil — view in maybeboard

  • Engines/buildarounds are preferred over singular snowball effects like planeswalkers
  • Update schedule: with every new set


Supported Creature Types — Color subsets work as long as the primary color is included!

Creature Type  Colors
Clericswb
Spiritswwb
Soldierswwur
Faeriesuub
Wizardsuuwr
Zombiesbbu
Warriorsrrwb
Elementalsrrug
Elvesggb



Sample Subthemes — Mix and match for extra synergies!

 Colors Subthemes
w-uFlying, blink, onboard tricks, tap, cost reduction
u-bMill, tutors, ninjutsu, artifacts matter, discard
b-rSacrifice, death triggers, direct damage, madness, land destruction
r-gLands, ramp, fixing, power matters, disenchants
g-wEnchantments matter, counters, tokens, alliance, combo
w-bRecursion, subtypes, revolt, lifegain, cast triggers
u-rSpells matter, looting, prowess, pingers, draw matters
b-gGraveyard, self mill, land search, toughness matters, nonlinear growth
r-wCombat matters, go wide, equip, heroic, engines
g-uFace down, untap, draw, snow, land animation




Draft and Play Tips
  • Speed (Chart ↗) and power level are lower than a typical cube, closer to a Masters set
    • Most decks tend to be 2-3 colors, but 5-color and even monocolor are possible!
    • Fixing is more like retail limited, favoring easy color requirements and low speed over land density
    • Enchantments and creatures are highly represented (Table ↗)

  • Stay open and speculate on subthemes as decks ideally combine multiple synergies
  • Because of the wide range of draftable decks and interlocking parts, continually evaluate your role to readjust your play strategy and sideboard plan
    • Try to save your removal for key pieces, but sometimes tempo outweighs value
    • And most importantly, have fun!



History and Philosophy

I built the original 360-card Rarity Cube in paper in 2015, camping out in left field away from any established cube types. In the years since, many cubes now strive primarily to foster interesting environments rather than prioritize powerful cards and community consensus. WotC even started featuring signpost 2-color uncommons and some connected subthemes in modern draft sets!

My goals are: drafts that feel like winding journeys with impactful decisions, a wide variety in styles of games played, and replayability both for those who like to explore and those who like to force a certain deck. There's nothing more rewarding than when a player discovers an interaction or drafts a deck you'd never considered!

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