This cube is a budget take on the artifact themed cube, and has all ten of its archetypes care about artifacts in some way or another.
: Artifact Flicker. Your normal flicker archetype, only it cares alot more about artifacts, both with ETB effects and with flicker cards that can flicker artifacts.
: Lifegain. Use a mixture of lifegain and recursion to win games by slowly killing and controlling your opponents, with the possibility of game ending synergies to be formed
: Tap and Untap. Use synergies and untap effects in order to create tokens, swing hard and swing unapposed. This archetype is also the only non artifact archetype there is in the cube
: Equipments. Use and abuse equipments on tokens to gain hard hitting, low cost attacks, trading off with your opponent until victory is yours.
: Artifact Topdeck. Manipulate the top card of your library and control your opponent with the use of artifact tokens, then kill your opponents hopes with miracle cards or Etrata, the Silencer
: Energy Artifacts. Use artifacts in order to gain infinite energy and creature tokens, or simply just have artifact and energy synergies in the same deck
: Clue Car Draw. Investigate as mush as possible and use card draw support in order to gain more synergies.
: Treasure Sacrifice. Gain synergies from creating and sacrificing treasure tokens.
: Food Sacrifice. Create and sacrifice food for effects, but also gain synergies with life gain.
: Conspire. Create tokens and use those tokens to copy instant and sorcery spells.