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Quillcy's Commander Cube
(888 Card Cube)
Quillcy's Commander Cube
Cube ID
Art by Donato GiancolaArt by Donato Giancola
888 Card Commander Multiplayer Legacy Cube1 follower
Designed by Quillcy
Owned
$2,562
Buy
$2,105
Purchase
Mana Pool$2450.34
Quillcy's Commander Cube

Quillcy's Commander Cube is a three-set draft environment, this list is the collected amalgamation. Up to eight players will draft packs from the sets Bedlam Breakout, Heist at The Biblioplex, and Planar Showdown. Throughout the draft, players will be selecting two cards in each pack before passing the pack to the next player. Players pass packs in the traditional, left-right-left order. The cube is designed so that it can be shuffled and played in two up-to eight-man pods before needing to be reshuffled, meaning up to sixteen players can play concurrently.

After drafting from the three packs, players will construct a sixty-card minimum Commander deck, selecting from their draft pool a legendary creature or two legendary partner creatures to be their commander. Assuming a full draft pod, players will then split into two four-man free-for-all games, starting at twenty life. Should a full eight-man pod is not assembled, other variants may be played depending on the player's desires.


Bedlam Breakout

Raucous laughter and danger fill the halls of the multiverse super-prison, Bedlam. With only the thought of escape on your mind, can you recruit allies in pursuit of freedom? Overcome insane security measures and make the madhouse yours. In Bedlam Breakout, players will encounter some of Magic's most iconic legends and Planeswalkers while collecting the various pitfalls and traps that hold the characters hostage. This set has a large number of removal spells, synergistic commander options to choose from, and early signs of major archetypes. Players should find they can choose between reading the pack or even forcing their favorite color combination.

Throughout this first pack, players will have opportunities to choose a commander (or commanders) to helm their deck and dictate their color choices for the draft. A small selection of multi-color "partner" commanders are present in each pod, and five three-color commanders can be found amongst the packs of this draft. This set is filled with excellent choices of spot removal, strong modular creatures, and powerful spells.


Heist at The Biblioplex

Chaos overflows out to Strixhaven! Bedlam escapees storm the Biblioplex in hopes to steal iconic spells and artifacts from the multiverse stored in the mage academy. Wizards fling their attacks against the intruders but the havoc is too much. In Heist at The Biblioplex, players will cross paths with tempting inventions and mystical archives alike. Shape your deck with powerful artifacts and spells. Plunder and develop your deck as synergistic pieces fill packs from this set. The remainder of missing tri-color commanders appear in this set, and supporting two-color commanders give players an additional chance to solidify their commander identity.


Planar Showdown

Flee with your loot and explore the planar wilds. What will you find amongst your travels through the planes? Can you collect the tools and stand on top in the upcoming planar showdown? In Planar Showdown, players will find the last few cards needed to complete their decks. This set contains bombs and final synergy pieces. Finish your final touches and prepare for the political battle ahead.


Special Pack Seeding

As a part of the design philosophy of this cube, portions of each pack are filled with a specific list of cards. This is not unlike the rare and uncommon slot in a traditional Magic booster pack. Through this proper seeding, the host of the draft can ensure that every potential color combination and an even distribution of mana fixing is available in the draft.


Multi-color Commanders

The design of this cube allows each color combination of commander available to any player eight-man draft pod. In Bedlam breakout, players will find four of the fifteen cards in each pack are multicolor legendary creatures.

For players who like to play three-color decks, one of each combination is available across all of the packs in an eight-man draft. Additionally, one Five-Color legendary creature is available across that same pod.

Additionally, in each eight-man draft, one The Prismatic Piper will appear to potentially be paired with any mono-color partner legendaries in the core of Bedlam Breakout, or one of fire two-color partner legendaries available in this spot. A player could combine two of these two-color partner legendaries to play a four-color deck.

To round out all potential options, an additional fifteen two-color legendary creatures fill the other card spots across the packs of Bedlam Breakout. (Five of the missing pairs from the chosen partner commanders and an additional ten, one for each pair)


Mana-fixing Lands

The Manafixing lands for this cube occupy five cards in Heist at The Biblioplex, as well as four cards in Planar Showdown. The selection of mana-fixing lands is balanced around the same cycles of cards.

This choice of card cycles can be intermixed with any available other cycle of lands, such as, but not limited to, OG Duals (Tundra), Shock (Hallowed Fountain), Fetch (Flooded Strand), Karoo (Azorius Chancery), Check (Glacial Fortress), Fast (Seachrome Coast), Slow (Deserted Beach), Snarl (Port Town), Battle (Sea of Clouds), Pain (Adarkar Wastes), and Man (Celestial Colonnade).


"The Core"

In each pack of cards, a player can expect to see sixteen (or fifteen in Heist at the Biblioplex) cards from the core of whichever set you are drafting. Each set, Bedlam Breakout, Heist at The Biblioplex, and Planar Showdown, have their own individual sets of cards to represent their locations and story. You can determine which core any card belongs to by checking its tag in the cube list. Tags tagged with "bdbc" are core cards from Bedlam Breakout. Cards tagged with "habc" are core cards from Heist at the Biblioplex. And Lastly cards tagged "plsc" are the core cards from Planar Showdown. This allows cards from each set's core to be accurately represented when using the default draft mode.

While many cards can be interchangeable from one of the set's core to another, the hope is that this design offers drafting clues towards building strong synergistic decks.


NOTES: This cube is an attempt to try an experimental cube design. Some cards have been omitted for power level, and others may be omitted due to their inclusion in a planned "expansion".

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