Roughly based on my previous spring 2020 pauper cube, but this one is aimed to be more new player friendly; all cards must be able to be understood by reading the card.
This means no advanture or mutate, and probably no split cards.
Same other goals persist to this cube:
no cards that are too game/draft warping. this includes Ponder, Preordain, Pestilence, Hymn, bolt, too many 1 cmc elves, and more.
archetypes should be clear, no "trap" cards. I want this cube to be friendly to new players both to the cube and to magic in general. Eg If they see self mill, there should also be graveyard synergies.
fewer multicolour cards. I generally draft with a 4 person group, so multicolour cards get left behind at the end more often than with a group of 8.