Plyometric Cube
(1060 Card Cube)
Plyometric Cube
Art by Mark TedinArt by Mark Tedin
1060 Card Battle Box Multiplayer Vintage Cube2 followers
Designed by mvhsbball22
Owned
$20,454
Buy
$13,093
Purchase
Mana Pool$8487.65

A JumpStart cube that aims at a reasonably high power level (plyometrics are powerful jumps, get it?) -- think janky modern or pioneer gameplans with strong manabases. We keep a minimum of 50 (currently 53) packs in play at all time, and add or remove packs that are not leading to fun gameplay, whether that's power-level based or something else. Some of the packs seem like they are a higher power level because of the cards, but the lack of consistency means they needed that higher power level to keep up (burn packs, for example, needed to be stronger because you rarely get to execute a full burn gameplan with two separate packs).

Drafting

The "cube" can be drafted in different ways. For the most control and highest power level, each player can pick 2 packs. On the other end of the power scale, each player can pick 2 at random. The "official" method also works: each player randomly selects 3 packs, chooses 1 from that subset, and then repeats the process for their 2nd pack. The most strategic and interesting method is to draft packs like picking a team in DOTA: 1) Each player bans 2 packs, 2) Each player selects a pack, 3) Each player bans 3 packs, 4) Each player selects their final pack.

Current themes

White

Enchantments -- All your creatures either benefit or benefit from enchantments, like Danitha Capashen, Paragon and Transcendent Envoy making them easier to cast or Eidolon of Countless Battles getting bigger when they are attached. Removal in the form of Ossification and a cute semi-removal enchantment Darksteel Mutation.

White Artifacts -- Cast some cheap artifact creatures like Myr Retriever and Lion Sash, recur them with Teshar, Ancestor's Apostle and Scrap Trawler, and generate value with Digsite Engineer and Losheel, Clockwork Scholar. Some of your lands are artifacts: Ancient Den and Darksteel Citadel. Also featuring the powerful white removal package with Path to Exile.

White Planeswalkers -- All the best versions of your law-and-order type planeswalkers: 5 Gideons, 3 Ajanis, and 3 Elspeths, and they're joined by The Wandering Emperor.

Death by Snu-Snu -- Curve out with a bunch of angels, starting with Bishop of Wings (okay not technically an angel, but you know, finding low MV angels isn't easy), up through Serra Paragon and finishing with Lyra Dawnbringer and the full version of Steel Seraph. Look out for the alternative wincon in Angel of Destiny!

Undercity Explorers -- This is somehow a stompy grindy deck in mono-white using the initiative mechanic. Seasoned Dungeoneer and White Plume Adventurer can both get into the Undercity and the rest of the deck supports them with Umezawa's Jitte, Solitude, and Thalia, Guardian of Thraben.

Blue

Sea Creatures -- Buy yourself some time with cheap blockers like Purple-Crystal Crab and Guard Gomazoa along with spells like Engulf the Shore. Once you've got enough land, finish the game with a Hullbreaker Horror or Sword Coast Serpent.

Wizards on Sticks? -- Cast some wizards, and when you cast your classic blue spells, they make flying tokens! Poppet Stitcher gives you some reach and flipping Docent of Perfection turns all your wizards into serious threats. You also have strong permission in Counterspell, Negate, and Patron Wizard.

Blue Tron -- Urza Land package to accelerate out some big beefy bois like Sundering Titan and Ugin, the Spirit Dragon. Blue permission spells for the early game like Condescend and Counterspell. Use Trinket Mage or Tolaria West to find your toolkit artifacts: Engineered Explosives and Walking Ballista.

Pray to the Sea -- Up your devotion count to the sea gods by playing Witching Well and Omen of the Sea. Your blue creatures like Harbinger of the Tides and Thassa's Oracle are good for value, and once you've got enough devotion, Thassa, Deep-Dweller and Thassa, God of the Sea are strong finishers.

Mermaids -- A merfolk version of mono blue tempo. Get a creature out like Mist-Cloaked Herald, attach Curious Obsession, and start that tempo advantage. Press your advantage with Counterspell and Fading Hope. Flood the board with fishfolk and turn them sideways.

Wet Ghosts -- Throw out some spirits and control the board with their ETB effects like Rattlechains and use the board presence to keep the attacks coming with Shacklegeist. Draw a lot of cards with Combat Research and Curious Obsession. Win by getting lots of the spirits out and using their tribal buffs to chip damage while maintaining card advantage.

Black

Aristocrats -- Make tokens with Ophiomancer or Jadar, Ghoulcaller of Nephalia, sacrifice them to benefit in a variety of ways like pinging with Blood Artist or edicting and drawing cards with Priest of Forgotten Gods.

Zomboy Anthem Party -- Every zombie you put into play makes all your other zombies stronger: Death Baron, Lord of the Accursed, and Undead Warchief. Even your lands can be a zombie: mutavault. A couple artifacts to pump your boys: Coat of Arms and Liliana's Mastery. End the game with Mikaeus, the Unhallowed.

Hate Everything -- Disrupt your opponent's game plan by getting rid of cards in their hand (Inquisition of Kozilek, Thoughtseize) and their creatures on the battlefield (Fatal Push, Bloodchief's Thirst). Liliana of the Veil is a flexible tool, and you can use The Rack, Shrieking Affliction, and Nyxathid to win the game.

Walking Dead, But Not The Secret Lair -- There's no Rick, Steadfast Leader here. This deck is all about recurring your zombies (Gravecrawler, Relentless Dead) and getting value when they enter the battlefield (Ayara, First of Locthwain, Champion of the Perished) and die (Undead Augur).

Goth Queen Tribal -- A bunch of the best Lilianas, which means you're going to make your opponent discard a bunch, kill some creatures, and make opponent sacrifice some permanents. Gary is great with all the black pips on your Lilis. Various win conditions depending on how your planeswalkers are going.

Red

Burn -- A classic. Have fun slinging Lightning Bolt and Lava Spike to your opponent's face, hopefully amplified with Torbran, Thane of Red Fell. Finish out the game with Earthquake or Banefire.

Exile -- Get cards into exile and cast them if you can, whether that's until the end of turn (Abbot of Keral Keep), end of next turn (Light up the Stage), or as long as it stays exiled (Valakut Exploration). Laelia, the Blade Reforged can get too big to stop, and Keeper of Secrets can finish out a game.

Thar Be Dragons -- Some acceleration in Sol Ring and Dragonlord's Servant and an anthem+ with Crucible of Fire. But mostly dragons: from Shivan Devastator all the way up to Balefire Dragon. And of course Daddy Dragon, Sarkhan the Masterless.

Chandra, Chandra, Chandra -- Nothing much to say here. A bunch of Chandras, from Chandra, Acolyte of Flame to Chandra, Awakened Inferno and things to help Chandra: Lightning Bolt for some early interaction, Chandra's Regulator to make your Chandras stronger, Ragavan, Nimble Pilferer to hopefully get some treasures, and Chambra's Embercat for an early body and also a little ramp.

Green

Landfall -- Benefit from doing one of the things that green does best: playing lands. Make insects with Scute Swarm or fat beasts with Rampaging Baloths, and play more than one land per turn with Azusa, Lost but Seeking and Druid Class.

Hydras -- Or is it Hydrae? Whatever, lots of forests, lots of heads, and lots of counters. A basic green ramp package (Nature's Lore, Cultivate, and Selvala, Heart of the Wilds), a supporting spell in Garruk's Uprising, and a ton of fatty hydras, from Hungering Hydra to Voracious Hydra and topping out with Gargos, Vicious Watcher.

Elves -- All elves all the time. You got your classics like Llanowar Elves and Allosaurus Shepherd; you got your tricky ones like Quirion Ranger; and you got your modern elves like Marwyn, the Nurturer and Elvish Warmaster.

Pray to the Trees -- Get your green pip count up with Lllanowar Elves and Elvish Mystic early Old-Growth Troll and Cavalier of Thorns in the mid game. Those pips will power up your green devotion creatures like Nylea, God of the Hunt and God-Eternal Rhonas.

Colorless

Aggro -- Get quick creatures out like signal pest and gingerbrute. Buff them with steel overseer and Grafted Wargear. If you have a little extra mana, Stonecoil Serpent is great.


Azorius

Blink -- Generate value by blinking creatures in and out of the battlefield with Ephemerate or any of your several creatures that can blink other things like Soulherder or Yorion, Sky Nomad.

Dimir

Discard -- Get rid of cards in your hand with Putrid Imp, maybe play them again with Containment Construct, ping opponent with Faith of the Devoted or grow your Ledger Shredder. Finish the game with Rankle, Master of Pranks.

Rogues -- A quick, evasive version of rogues that wants to fill up the other guy's graveyard to power up its fliers. Play on your opponent's turn with some flash creatures (Zulaport Duelist, Brazen Borrower) and some permission spells (Drowned in the Loch, Didn't Say Please). Build up a wide board and buff it with Oona's Blackguard, or grab something from your opponent with Zareth San, the Trickster.

Gonti Gonna Steal yo' girl -- Play with all of your opponent's toys. Take from the top of their deck with Siphon Insight, Thief of Sanity, and Gonti, Lord of Luxury, take their artifacts with Thieving Skydiver, take their creatures on the battlefield with Hostage Taker and Control Magic, and take whatever you want with Bribery.

Rakdos

Treasures -- Make some treasures with Kalain, Reclusive Painter, Big Score, or Ragavan, Nimble Pilferer. Sac those treasures to benefit from Mayhem Devil, Juri, Master of the Revue, and Marionette Master. Finish the game in style with Revel in Riches or Goldspan Dragon.

Krenko's "Friends"
Step 1) Make some gobbos: Mogg War Marshal, Dragon Fodder
Step 2) Blow up your opponent with those gobbos: Pashalik Mons, Siege-Gang Lieutenant, Sling-Gang Commander, etc.
...
Step ?) Profit

RakSac -- There are two Mayhem Devils in the pack because the whole gameplan is to sacrifice things and get value from them: Grief and Fury both work with the triggers, Kroxa, Titan of Death's Hunger is always great, and Goblin Bombardment gives you repeatable sac outlet.

Bloody Burn -- A take on burn that uses Blood tokens to enable some fun synergy with, for example, Shrapnel Blast and Unlicensed Disintegration, getting damage at good rates if you can keep blood tokens in play. The same tokens can act as filtering and flood protection, a sometimes weakness of burn in the later game.

Gruul

Fighting -- Get some creatures out on the battlefield with Rhythm of the Wild and start going nuts with Boxing Ring. Buff up your boys with Domri, Anarch of Bolas and use spells like Prizefight and Tail Swipe to bring the ruckus. Use Toski, Bearer of Secrets or Ohran Frostfang to generate some card advantage and finish off the game with The Tarrasque.

Selesnya

Soldiers -- Make a bunch of tokens with spells like Raise the Alarm and Horn of Valhalla. Use those for removal with Catapult Master and buff them with Huatli, Radiant Champion. Buff the boys with Intangible Virtue and finish the game with March of the Multitudes.

Storytelling Galore -- Pretty low to the ground with lots of synergies. If you can establish a board presence with Jukai Naturalist and Sythis, Harvest Hand, your sagas (Elspeth Conquers Death, The First Iroan Games) will produce mega value, especially when they flip (Michiko's Reign of Truth, The Restoration of Eiganjo) and become threats on their own.

Orzhov

Life Clerics -- Play an Edgewalker to make playing your other clerics cheaper. Inflict pain on your opponents with Vito, Thorn of the Dusk Rose and Suture Priest. Removal in the form of Path to Exile and Despark. Finish either with life drain or a fat Taborax, Hope's Demise or Voice of the Blessed.

Izzet

Flying Spellslingers -- Get out a cheap flyer (Sprite Dragon, Pteramander, Brazen Borrower, or Stormchaser Mage) and control the battlefield with permission (Daze) and direct damage (Lightning Bolt and Chain Lightning). See a lot of cards with classic blue draw spells.

Murktide Shredder -- A quick Izzet list based around getting quick threats out like Dragon's Rage Channeler and Ledger Shredder, getting value from those by playing cheap spells (Lightning Bolt Consider) and ultimately delving out a big Murktide Regent.

Golgari

+1/+1 Counters -- Play some enablers like Hardened Scales or The Ozolith then play creatures with counters and buff them up with more counters. Removal with counters and fighting.

The Bayou Flu -- Play some of your cheap creatures (Glistener Elf, Plague Stinger, Gemrazer), and buff them up with some giant growth alternatives (Vines of Vastwood, Mutagenic Growth). Keep the board clear for your attackers with Fatal Push and Thoughtseize.

Boros

Keyword Soup -- Lots of creatures and lots of keywords on those creatures. Check out Swiftblade Vindicator with double strike, vigilance, and trample and Aerial Responder with flying, vigilance, and lifelink. Your bigger creatures have even more keywords and can spread those keywords around: Odric, Lunar Marshal. End the game with Akroma, Vision of Ixidor or Aurelia, the Warleader.

Boros Bullying Flyers -- Boros Bully has one real path to victory and that is heading into the Red Zone. It wants to use its air force, composed of Squadron Hawk and Battle Screech, backed up with Rally the Peasants to win over one or two attacks. Red gives it access to Phoenix Chick, Cavalcade of Calamity, and Skyknight Legionnaire.

Heroes and Tricks -- Get some of your cheap creatures (Favored Hoplite, Akroan Skyguard) out and buff them up with cheap aggressive spells (Titan's Strength, Coordinated Assault). The deck really pops off once Feather, the Redeemed is in play so you can keep recurring your spells, including Lightning Bolt and Reckless Rage.

Boros Hammertime -- Get some cheap creatures on the board and throw on a Colossus Hammer for a decisive attack. You have some help with Puresteel Paladin and Stoneforge Mystic and some protection with Gods Willing.

Simic

Investigation -- All about clue tokens: generate them with Confront the Unknown or Floodhound; use them to cast affinity creatures like Junk Winder or Thought Monitor; and sacrifice them to gain life with Graf Mole or flip your Daring Sleuth. Also comes with a mini green ramp package with Sakura-Tribe Elder.

Land Beatdown -- Put lands into play(Growth Spiral, Courser of Kruphix), animate them (Nissa, Who Shakes the World), buff them (Sylvan Advocate, Earth Surge), and bring them back from the graveyard (Ranumap Excavator, Crucible of Worlds).

Other

5-Color Shrines -- Well, it's shrines and dual lands with Herald of the Pantheon for an early body and shrine acceleration. If you can get to Sanctum of All you're probably in good shape. Can you hang on that long?

Domain -- The more basic land types the better. Get some early damage in with Territorial Kavu and Nishoba Brawler. Use your toolkit in the midgame to power out some lands and use Leyline Binding as efficient removal. Finish the game with Scion of Draco and Radha, Coalition Warlord.

Slivers -- All slivers all day. From Striking Sliver to Sliver Hivelord and everything in between. Aether Vial to get them out even quicker, and dual lands + a couple of creature type lands (Sliver Hive, Secluded Courtyard) to support the 5 color approach. Sliver beatdowns incoming.

Doran Likes Big Butts And he cannot lie. Get some cheap zero-power creatures out in the early game like Arboreal Grazer or Giant Ox and keep the board relatively clear with the strong Abzan removal in the form of Fatal Push, Prismatic Ending, and Vindicate. Finally, get Doran, the Siege Tower or Ancient Lumberknot down to start the big butt beats.

Token Factory - Centered around Lonis, Cryptozoologist, Academy Manufactor, and Chatterfang, Squirrel General. If you can get all 3 of them in play, tokens go BRRRRTTT. Also generate tokens with Ragavan, Nimble Pilferer and Tireless Tracker.

Potential Packs To Keep An Eye On

Food (Asmo/Goose/Cookbook)
Minsc and Boo?
Flexible golgari pack? (grist, glissa sunslayer, maelstrom pulse)
Teferi
Urza
Gideon (White)
Vivien (Green)
Replace sigarda's aid with theros escape enchantment (sentinel's eyes)
Add blue mana to artifact aggro deck
Some red-inclusive counters deck with All Will Be One?
Black-based triggers with Drivnod Carnage Dominus
Switch Elesh Norn, MOM for Yorion in Azorius Blink?
Blue mill deck with crabs and Jace Perfected Mind?
Either white tokens deck or add Mondrak Glory Dominus and/or Staff of the Storycaller to Selesnya Soldiers?
Phyrexian Obliterator to Black Hate Everything pack
Something with toxic, maybe new T Rex in green? Skrelv's Hive?
Glissa Sunslayer in something?
Boros Equipment (Jor Kadeen, Rhuk Hexgold Nabber)
Rat Pack with Karumonix
Cats with Kemba, Kha Enduring?
Phyrexian Arena? In something? Clerics?
Tyvar Jubilant Brawler in an activated abilities pack?
I like the idea of Koth Fire of Resistance - is there a pack that could use it?

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