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Pauper EDH
(480 Card Cube)
Pauper EDH
Cube ID
Art by Cristi BalanescuArt by Cristi Balanescu
480 Card Pauper Commander Multiplayer Cube17 followers
Designed by LesserCrow
Owned
$269
Buy
$136
Purchase
Mana Pool$220.55
Overview

This 480 card Pauper EDH Cube is drafted with 3 packs of 20 cards 2 picks at a time to generate 60 card decks, including the commander(s). Commanders can be any creature you draft or 1-2 copies of Faceless One and/or any drafted background, and cards in the main deck must conform to the commander's color identity. Drafting is intended for 8 drafters and 2 subsequent pods of 4 players.

This cube features 5 mono-color backgrounds, 2 creatures for each 2 color combination, 5 3-color creatures, and 1 5-color creature for a total 31 multicolor options. Mono-color or colorless commanders may also be used.

Color Breakdown Mono Color Two Color
w Soldiers w


Go wide with tokens while buffing and protecting your Solider team

u Wizards u


Gain value through recursion and untap Wizard effects with a permission package

b Zombies b


Recur and drain your opponents with Zombie creatures and spells

r Goblins r


Aggro out your opponents with Goblin tokens or sacrifice them for value and damage

g Elves g


Ramp and grow out your Elf army and overwhelm the battlefield

w ETB u


Loop blinking creatures with strong 'Enters the Battlefield' effects for value

w Artifacts u


Flood the battlefield with artifacts that generate value and draw cards

u Surveil b


Surveil cards into your graveyard for recursive value plus card selection

u Exploit b


Sacrifice expendable creatures at a great return and control the board

b Sacrifice r


Steal and sacrifice random creatures while building out a few big threats

b Aristocrats r


Go wide with fodder and find ways to utilize your waves of expendable tokens

r Persist g


Combo your opponents by looping a persist creature with +1/+1 counters

r Burn g


Burn your opponents out with pingers and evasive beaters

g Tokens w


Go wide and pump tokens to overrun the opposition

g Auras w


Build and protect huge threats with auras

w Reanimator b


Continuously reanimate creatures to grow your creatures and grind out value

w Extort b


Drain your opponents out with life loss and looping spells into extort

b Self-Mill g


Mill yourself for profit by using your graveyard as a resource

b Lifegain g


Utilize life gain triggers and find ways to pay life for value

g Counters u


Make and grow massive creatures and grant them abilities with +1/+1 counters

g Untap u


Find ways to abuse tap and untap effects and potentially combo out opponents

u Spellslinger r


Chain cantrips and other instant and sorcery spells to slowly burn or rapidly storm out opponents

u Madness r


Find ways to generate value of discarding cards<<<

r Recursion r


Loop cards out of your graveyard for consistency until you find a win condition

r Heroic w


Cast pump spells and buff up and protect a large heroic creature

m 3+ Color m



Combine colors and archetypes for unique cross-theme synergies

Note: any commander legal card that was ever released at common and printed in paper was considered, including cards that are banned in Pauper or were only common in MTGO or Arena sets.

Removing the Gruul persist combo (with Scuzzback Marauders) theme from the cube and splitting the Burn subtheme into Pingers and Forced combat introducing Burning-Tree Bloodscale as the new signpost commander

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