This is a 450 cards pauper cube meant to be played by people relatively experienced with Magic, that might not have cube experience per se.
RestrictionsOnly cards printed at common in Paper or MTGO (no MTGA downshifts, some silver border/acorn cards), and singleton.
Gameplay1v1 traditional games, with grindy gameplay, but both fast aggro and control (lots of removal and counterspells) should be viable. Drafting shouldn't feel on rails.
I really like creatures that double as spells so we have a lot not normally seen in other pauper cubes (e.g. Silverflame Squire, Queen of Ice) that cover a few roles each.
There are some heavy hitters, soft "combos" (e.g. Ephemerate and Mulldrifter) and engines (e.g. Ghostly Flicker and Archaeomancer, Tortured Existence and good creatures) but the power level should be around that of a powerful but synergy-driven retail limited environment.
Resources and inspiration Spanish ContextoEste es un cubo pauper de 450 cartas que apunta a ser jugado por gente relativamente experimentada con Magic, aunque no necesariamente tengan experiencia con cubo en sí mismo.
RestriccionesSólo cartas impresas como comunes en Papel o MTGO (ningún downshift sólo de MTGA, alguna carta de borde plateado/bellota), y singleton.
JuegoSe juegan partidos 1v1 tradicionales, y el juego en sí puede ser un poco grindy midrange, con intercambio de recursos, pero tanto aggro como control (mucho removal y contrahechizos) deberían ser viables. Draftear no debería sentirse "sobre rieles".
Me gustan mucho las criaturas que cumplen doble función como hechizos y cubren varios roles cada una, así que tenemos muchas normalmente no vistas en otros cubos pauper (e.g. Silverflame Squire, Queen of Ice).
Hay algunos pesos pesados, "combos" blandos (e.g. Ephemerate and Mulldrifter) y motores de valor (e.g. Ghostly Flicker y Archaeomancer, Tortured Existence y buenas criaturas) pero el power level debería estar alrededor del de un entorno de limitado normal, tirando a poderoso, centrado en las sinergias.
Recursos e inspiraciónI decided to undo the cut of Gixian Infiltrator and take out a sacrifice enabler since there are many of those, and Infiltrator can be useful by itself sometimes. The cut was Mold Folk because I wanted to balance lifelink in the BW archetype and I am also including another lifelink card.
The other lifelink card is Call to the Feast, which signals very explicitely that you can do tokens/go-wide in BW. I took out Pillory of the Sleepless because I think there is a lot of removal in this color pair and I liked the other options better for the small aggressive gameplay they promote.
Twin-Silk Spider was the only spider of the cube, so just one simple cut to avoid triggering people with them. Galadhrim Bow is filling the role by keeping reach numbers up, but can also be a nice combat trick. Doesn't trigger heroic-like creatures but we don't have Gnarlback Rhino yet.
Urban Daggertooth pushes explicit counters synergy and it is a dream to live with Pestilence or Crypt Rats. I added Tales of Master Seshiro as a way to let green attack and be defensive at the same time and the dinosaur works in that area too.
I'm cutting one more "Gravedigger" in Desecrator Hag for Putrid Leech because I don't enforce having a hybrid per color pair anymore, we have enough grindy cards and I like pushing the more aggressive Golgari version a bit.