93/94 Old School Cube
(270 Card Cube)
93/94 Old School Cube
Cube ID
Art by Christopher RushArt by Christopher Rush
270 Card Powered Vintage Cube13 followers
Designed by DildoShwaggins
Legal Sets
A/B/U/R
Arabian Nights
Antiquities
Legends
The Dark
Old Rules

Game Turn

  1. Untap Phase a^a
  2. Upkeep b^b
  3. Draw Phase c^c
  4. Main Phase d^d
  5. Discard Phase e^e
  6. End Phase f^f
  7. Heal Creatures g^g

a^a Untap Phase:
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b^b Upkeep:
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c^c Draw Phase:
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d^d Main Phase:
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e^e Discard Phase:
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f^f End Phase:
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g^g Heal Creatures:
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Attack Sequence

  1. Announce Attack a^a
  2. Attack Step b^b
  3. Block Step c^c
  4. Damage Step d^d

a^a Announce Attack:
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b^b Attack Step:
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c^c Block Step:
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d^d Damage Step:
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Winning The Game

A player loses the game if their life point total drops below 1 at the end of any phase or at the start or end of an attack. If both players reach or pass 0 at one of these times, the game is considered a draw. A player also loses the game if they are required to draw a card and have no cards left in their library.

Mana Burn

If there is any mana left in a players mana pool at the end of any phase or at the start or end of an attack, each leftover point of mana is converted into a point of damage and subtracted from that players life total. The source of this damage is considered colorless.

Card Types

Artifacts:
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Enchantments:
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Instants:
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Interrupts:
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Lands:
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Sorceries:
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Summons:
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Fast Effects

Fast effects include interrupts, instants and the abilities of permanents. A player may use fast effects during their turn and their opponents turn.

Timing

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Mulligan

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Notes

  • All- & No-Land Mulligans Only
  • Starting Player Draws A Card
  • Tapped Blockers Deal No Damage
  • Tapping Lands At Interrupt Speed
  • Errata (Moat = Enchant World, Chaos Orb = Swedish, Falling Star = Swedish & Goblin Rock Sled = Better)