Dominaria and Dominaria United are both fantastic limited formats, so this is a cube jamming together the commons and uncommons! The whole thing is about $60 as of this writing. The sets play together well mechanically and should be fairly balanced, since they reflect well-balanced draft environments, and the added cards are meant to emphasize what's already there.
Minus the ~2 lands per pack, which are mostly DMU for Domaine, the split between the two sets' cards is fairly even. 20% of the cube's cards come from outside DOM and DMU (marked with teal in the list). In addition to color balance, I spread the additions evenly, with 9 non-Dominarian cards in each color, as well as a relatively even distribution of gold and hybrid cards to cement each color pair together.
The goal is a good cube environment with as many viable decks as the card pool can support. The multicolor bent of DMU is there, but the mana isn't incredible, with no fetches or shocks. Only ~5 fixing lands per drafter on average should shunt half the table into 2-color archetypes with or without a splash.
Here are the archetypes:
Domain
Aristocrats
Kicker
Defender
Legends
Control
Persist Combo
Knights
Pump
Pendelhaven
Spells
Saprolings
Goblins
Yargle
Domain
Aristocrats
Kicker
Defender
This deck is pretty much copied and pasted from DMU with High Alert and extra mill support. It's possible to build defender mill without white, but the aggro version wants the critical mass of 3-colors worth of defenders with Floriferous Vinewall and Thallid Shell-Dweller in green or Blight Pile and Gibbering Barricade in black.
Legends
This isn't a particularly easy archetype to put together, but there are enough legends in DMU and Historic cards in DOM that it requires very little support to be viable. Hero's Blade and Hero's Heirloom are perfect with Valduk, Keeper of the Flame and Danitha Capashen, Paragon.
Control
Persist Combo
I didn't intend to add combo as an archetype, but it came together mostly by chance. In Thrall to the Pit is not a playable card, so Murderous Redcap took that hybrid slot. As a Persist-ent goblin that returns as a 1/1, it triggers both Sigil Captain and Grumgully, the Generous, which were includes for other archetypes, and it sacs for free to either Skirk Prospector or Sling-Gang Lieutenant. The deck has pieces in every color but blue, but it only needs access to either red for Grumgully or white for Captain to go off. Renata, Called to the Hunt, Good-Fortune Unicorn, Juniper Order Ranger, a half-dozen 2/2 Persist creatures, and any number of free sac outlets could be included for redundancy, but since the power level quickly gets out of hand, I stuck to Putrid Goblin.
Knights
Pump
Boros can go either wide or tall, but it's all aggro. Tori D'Avenant, Fury Rider and Heroic Charge encourage going wide with goblin and soldier tokens, but Valduk, Keeper of the Flame, Kemba, Kha Regent, and Danitha Capashen, Paragon prefer an equipment suite. Either way, cards like Baird, Argivian Recruiter and Heartfire Immolator that care about power get a boost.
Pendelhaven
Spells
Saprolings
Goblins
Yargle