Old School Battle Box.
Alpha - Fallen Empires
Starting hand = Seven cards.
Second player starts with Rainbow Vale in play.
Each player begins the game with a hexproof Standing Stones in play.
We play with a shared library and graveyard.
Game Rules:
Each turn, after your draw phase, you may choose one:
Exile a card from your hand in exchange for a basic land of your choice. Cards exiled this way are placed face up into a shared exile pool.
Exile a card from your hand (to the shared exile pool) in exchange for another card in the exile pool.
The exile pool can never contain more than three cards. When a card is added to the exile pool, if the pool contains three cards, the active player removes one card of their choice from the exile pool from the game...forever! (cue dramatic music)
Crank some Jim Kirkwood and prepare for hot wizard-on-wizard action.
House Rules:
Tapped blockers deal no damage.
Tapped artifacts are "turned off."
Players don't die until the end of phase.
Changed the wording on Miracle Worker to "own" instead of "control."
Avoid Fate uses the oracle text.
Ring of Ma'Ruf can grab any Magic card from 93-94.