This singleton cube is based around the Zendikar Rising Set (ZNR). It contains all the common and uncommon cards from the set. It's thought to be drafted in packs of 12 cards containing each 1 rare, 3 uncommons and 9 commons.
Following this distribution and 32 packs we get:
#rares : 32
All rares are from ZNR. The guild cycle and the rare spell lands cycle are included on it.
#uncommons: 96
Of the 96 uncommon 80 are from the set and the 16 remaining are 3 from each color and 1 colorless. Most of them are payoff for the archetypes that we will describe in the following paragraph.
#common: 288
Of the 288 commons only 101 are from the set and the rest are selected from different sets as ZEN, ELD, M20 or M21 to synergize with the archetypes and enable fun strategies. To support the party mechanics there are changelings that can feel any role of the party.
Archetypes:
: Party (Flyers): Do you like drawing cards with cards like Spoils of Adventure, Skyclave Plunder or Winged Words? This decks also has a bunch of evasive threads that will make your removal cheaper to cast! Tempo deck. Rares: Linvala, Shield of Sea Gate, Nimble Trapfinder and Squad Commander.
: Life (Clerics): If you like winning life and get rewarded for it this is your deck. Key payoff as Bloodthirsty Aerialist, Ajani's Pridemate or Cleric of Life's Bond will surely grow as the battle progresses. Rares: Nullpriest of Oblivion, and Orah, Skyclave Hierophant.
: Warriors (Equipment): Are you a warrior ready to fight alongside your famous teamates Herald of Dromoka or Kargan Warleader? Bring your Short Sword to become stronger! Rares: Akiri, Fearless Voyager, Maul of the Skyclaves and Kargan Intimidator.
: Landfall (Beast): Take out that Beast inside you and let it grow landfall trigger after landfall trigger. I am sure you have never seen a cat as big as Prowling Felidar. This deck animals will grow to big if they are left unchecked. Rares: Felidar Retreat, Scute Swarm and Yasharn, Implacable Earth.
: Mill (Rogue): This deck can mill you out very fast if it has Hedron crab and Ruin crab on the board by turn 2. You will also get benefits for reaching different thresholds in your opponent graveyard as Into the Story, Blackbloom Rogue and Jace's Phantasm. Rares: Glasspool Mimic and Zareth San, the Trickster.
: Wizard (Instants and sorceries) If you like casting non creature spells and putting Chilling Trap on the enemy way you will like this deck. Getting rewards when casting Wizard, Instants or Sorceries as Umara Wizard or Rockslide Sorcerer or simply by having Wizards on the battlefield as Wizard's Lightning or Expedition Diviner. Rares: Master of Winds, Magmatic Channeler and Kaza, Roil Chaser.
: Kicker (Ramp): Ramp yourself to victory with Elfhame Druid and cast powerfull kicked spells as Bubble Snare. Things will get out of control if you have Roost of Drakes in the battlefield. Rares: Inscription of Insight and Verazol, the Split Current.
: Party + (Deathtouch + First Strike): As a good party deck, you will get good payoff for diversifying your creatures types as Deadly Alliance, Thwart the Grave or Ravager's Mace. This deck also tries to exploit the synergies of combining deathtouch with pingers as Viashino Fangtail or first strike creatures as War-Spike Changeling. Rares: Nighthawk Scavenger and Zagras, Thief of Heartbeats.
: +1/+1 Counters: There are plenty of creatures that enter the battlefield with a +1/+1 counter as Dauntless Survivor or Trufflesnout. And plenty of payoff for having them on the battlefield as Hagra Constrictor or Armorcraft Judge. Rares: Skyclave Shade, Inscription of Abundance, Grakmaw, Skyclave Ravager and Crawling Barrens.
: Landfall (Aggro): Creatures that grow until end of turn on landfall triggers like Plated Geopede, Canopy Baloth or Brushfire Elemental and ways to get multiple lands per turn Harrow are a great combination. Rares: Kazandu Mammoth and Phylath, World Sculptor.
By Colors:
: Party, Evasion, Life (Clerics), Warriors, Landfall
: Party, Evasion, Mill (Rogue), Wizards, Kicker
: Party, Life (Clerics), Mill (Rogue), Deathtouch, +1/+1
: Party, Warriors, Wizards, First Strike, Landfall
: Landfall, Kicker,+1/+1 (Also Beast payoff)
Mechanics:
Evergreen mechanics:
Vigilance (Attacking doesn't cause this creature to tap.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Menace (This creature can't be blocked except by two or more creatures.)
First strike (This creature deals combat damage before creatures without first strike.)
Double strike (This creature deals both first-strike and regular combat damage.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Indestructible (Effects that say "destroy" don’t destroy this.)
Trample (This creature can deal excess combat damage to player or planeswalker it's attacking.)
Reach (This creature can block creatures with flying.)
Haste (This creature can attack and as soon as it comes under your control.)
Flying (This creature can't be blocked except by creatures with flying and/or reach.)
Hexproof (This permanent can't be the target of spells or abilities your opponents control.)
Defender (This creature can't attack.)
Fight (When two creatures fight, each deals damage equal to its power to the other.)
Scry N (Look at the top N cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Flash (You may cast this spell any time you could cast an instant.)
Mill N cards (Put the top N cards from the library into your/their graveyard.)
Equip [cost] ([Cost]: Attach this permanent to target creature you control. Activate this ability only any time you could cast a sorcery.)
Enchant [object or player] (This card can only be attached to an [object or player].)
Attach (To move an Aura, Equipment, or Fortification onto another object or player.)
Set Mechanics:
Kicker [cost] (You may pay an additional [cost] as you cast this spell.)
Party (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Full Party (A player has a full party if the number of creatures in their party is four.)
Landfall — Whenever a land enters the battlefield under your control, ...
Other (Always explained on the card):
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Cycling [cost] (Discard this card: Draw a card.)
Changeling (This card is every creature type.)
Multikicker [cost] (You may pay an additional [cost] any number of times as you cast this spell.)