Mirage Block Cube
(360 Card Cube)
Mirage Block Cube
Art by Ron SpencerArt by Ron Spencer
360 Card Unpowered Set Cube22 followers
Designed by NaughtRobot
Owned
$334
Buy
$527
Purchase
Mana Pool$504.56
Interesting Things Found in This Mirage Block Cube Griffins

There aren't very many Griffins found throughout Magic's history. Fifty-two creature cards to be exact. That's unfortunate because they're badass mythological creatures.

Prosperous Bloom Combo

Prosperous Bloom a.k.a. ProsBloom or Bloom-Drain was a Mirage-era combo deck based around Prosperity, Cadaverous Bloom and Squandered Resources. The deck would remove most of its hand to generate large amounts of mana with Cadaverous Bloom, feed that into a Prosperity, sacrifice its lands to Squandered Resources and eventually win with a giant Drain Life. The cube contains the Prosperous Bloom combo, but without multiple copies of the combo pieces you're not extremely unlikely to pull the combo off. However, you're welcome to try and live the dream.

W/R Combat Math Archetype

How do you spice up the classic combat focused cube archetype for W/R? By including the Banding and Flanking mechanics of course. Attacking and blocking decisions become much more complex when these two mechanics are combined.

Phasing

Looking for a way to confuse your opponent and yourself? The cube contains thirteen cards in blue that either include the Phasing keyword or care about phasing in some way. Go ahead and play Shimmer and name one of you opponent's land type and watch the frustration build as they have to play around their lands phasing in and out of existence. Fun times indeed!

60 Cards From The Reserved List

Love it or hate it this cube has sixty cards from the reserved list.

Mirage Basic Lands

The Mirage Block Cube wouldn't be complete without a sweet set of lands. Included with the cube are thirteen copies of the four art variants for each land type.

Plains

Islands

Swamps

Mountains

Forest

Better mana fixing is need in this cube even if it's the slow fetch lands. So, what better cards to remove than the guildmages? Most decks are already two colors so splashing a third color to use all of a guildmage's abilities doesn't make much sense.

View All Blog Posts