A Cube celebrating various mechanics/archetypes of magic's history, both as a sort of museum and an all-in-one box to teach a new player most anything there is to know about the game. Power level lies between (early)Pioneer and (old)Modern if I had to estimate it.
If you would like to read a dossier I've written on this cube, follow this link: https://docs.google.com/document/d/1v2z9p7y_kZf2F1LokdWBtkoIAD242pKXupbjK4_zOjY/edit?usp=sharing
(Optional) House rules:
-Urza's Tower represents drafting all three tron lands. Opting out means swapping out Tower.
-Dark Depths grants the drafter Thespian's Stage as well.
-Heroic Abilities [including 10th District Legionnare] trigger when equipped with equipment or attached with equipment.
-'Demon of Death's Gate' no longer needs creatures to be black.
-Inescapable blaze is a Sorcery; Epic Experiment is an Instant
-Winter Orb no longer requires being untapped. [Always on]
-Staff of Nin deals 2 dmg instead of 1.
-Grim Strider is now a 7/7 creature
-Recruit the Worthy 's buyback cost is now [2].
by swapping her out, I remove one house-rule.
(I recently added three)