A large powered cube with conspiracies and snow basics. Active since morningtide. Usually, we booster draft it with 6-8 people. Often we draft twice in a row, without reshuffling in between.
Archetype rundown by color:
White - The color of threats and answers. White has solutions for all card types and all manners of protection. It has a deep aggro theme and excellent midrange threats. Control likes white for its mass removals. White has the best and largest amount of planeswalkers in the cube.
Blue - The color of broken. Blue is the king of control. It has ample counterspells, lots of card draw, and finishers to top it off. The thinking color's way of dealing with problems is to bounce or gain control over them. Blue has a subtheme of artifacts and supports other synergy decks with build-arounds like Upheaval, Show and Tell, and Opposition. Blue is often a contested color in drafts.
Black - The jack of all trades. Black is the color of spot removals, tutors, and discard. It is a good aggro color and growing, with disruption and self-recurring creatures. Black has mass removals for control, as well as card draw. Black has a theme of reanimation and a smaller subtheme of sacrifice effects and resource denial.
Red - The color of aggro. Red features burn spells, cheap creatures, and quick kills. Red is heavy on the tempo spectrum's aggro side but has many options for control or ramp decks as well. Red is famous for burn cards and haste creatures. Combo options include Sneak Attack and artifact synergies.
Green - The color of ramp. It features lots of land grabs, mana producers, and massive monsters. Green spawns giant creatures out fast. A significant theme in green is creature cheat, with cards such as Oath of
Druids, Natural Order and Eureka.
Tags: Test - A card that might be too weak, but it is new in the cube and is given a fair chance to shine
Weakest - The weakest cards in its section, say the weakest black five drop. Cuts are likely to be made from here in future sets. Some sections don't have a weakest card as it is doubtful cards will be cut from them due to their scarcity and/or importance.
Another active thread of this cube is over at MTGSalvation:
http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/192615-720-powered-snow-metaminds-cube?page=1Cubetutor:
https://www.cubetutor.com/cubeblog/604Quick
Fixing felt a little too easy. We are likely to cut the Pathway cycle, as they are not as good in gold-heavy decks, and are fiddly double-faced cards.
Wheel combo was liked b the drafters, and we are likely to double down on it.
The cube feels in a good place, and the draft itself felt fun and interesting.