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Medium Ancient Times ~
- Classic Staples
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• No life gain.
• No hand disruption.
• No land destruction.*
• No searching your library.
• Retro-frame only.
- Value Synergy Pieces
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• Kitchen Table Casual.
• Mid power, value based, niche synergy, board focused gameplay.
• "Medium" cards matter.
- "Medium" Cards
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• The average mv is 3-ish, so you get a few turns before things get wild.
• No walls, or big butt creatures to defend yourself.
• And lots of cards that affect everyone...
and many more...
To decide who goes first, one player just bucks up and boldly rolls a d20, then each other player may roll a d20 into any other d20 to change the numbers. After everyone has rolled, highest d20 goes first.
An enthusiastic wizard once called this Battle Dice. I like that.
- Is 5c goodstuff possible?
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Go for a 2 color deck with a healthy splash of a 3rd color. See what happens. Play for value, and watch out for incidental life loss.
In general, briefly, and with some exceptions :
Took lessons from grinding Micro Ancient Times in paper for a few years
and playing the 540 Ancient Times on cockatrice 2HG
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Comments welcome. Roast the meta.
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Going to take this back to where it was, then copy it and make a new super weird cube with the copy