Core M19-M21 Realigned
(360 Card Cube)
Core M19-M21 Realigned
Art by Josu HernaizArt by Josu Hernaiz
360 Card Set Cube12 followers
Designed by Longnaps
Owned
$94
Buy
$76
Purchase
Mana Pool$108.15
Introduction

Up to 8 players draft a more powerful version of Core Set 2019 limited, expanded with M20 and M21. Pack design imitates the original draft boosters but rebalances rarity.

A Classic Set, Remade (Design Goals)

β€’ πŸ’Ž Embellish a piece of magic's booster history.
--> keep as much of the original format intact while creating a more modern, deep and varied limited environment

β€’ βš–οΈ Balance trumps pure nostalgia.
--> rebalance card distribution, rarity and, in some cases, oracle text
--> nerf overpowered bombs and cut unplayable draft-chaff
--> balance the mana curve of each color and further support archetype synergies to make any color-combination fun and playable.

β€’ πŸƒ Make flavorful additions from other releases that fit the set's themes, art and mechanics.
--> Timeshifted or Bonus-Sheet type of inserts that create extra variance and surprise veteran drafters.

β€’ πŸ’ͺ🏼 Gameplay feels more like block constructed decks rather than the original booster-draft format as decks are generally more powerful.
--> Commons are still valuable, decks are just more synergistic and reliable (fixing, mana curve)

β€’ 🀝🏼 Drastic reworks are optional to also include players looking for a more traditional set-cube experience.

β€’ πŸ’Έ Small & Affordable
--> Easy assembly, low barrier to entry

How different is this cube from the original sets' boosters?
=======35%=============
Γ—Γ— Cards from other sets
(Γ—) Altered Card-Text
Γ—Γ— Altered Booster-Design

All my remastered set cubes:
πŸ²β›©οΈTarkir Restored NEW
πŸ’€πŸ‘»Shadows Over Innistrad Revived
πŸš‚πŸ•ŒKaladesh Reinvented
πŸ—‘οΈπŸžοΈDominaria Reimagined
πŸ”οΈβ„οΈKaldheim Reclaimed
πŸœοΈπŸ§Ÿβ€β™‚οΈAmonkhet Recovered

"Plane Limited" Set Cubes:
Ravnica
Ixalan
Mirrodin
Innistrad

Booster Setup

All cards are M19, M20 or M21.
Each player gets 3 packs of 15 cards, each containing:

1 Dual-land, 2 Rares, 4 Uncommons, 8 Commons

Commons have multiple copies. Uncommons, rares and mythics are singleton.

Designated mythics / Rebalancing

Bombs like Ajani and Chandra are designated 'mythics' and placed in the last booster to ensure no one open 6 S-Tier bombs in their sealed pool.

These designated mythics are:

Furthermore I nerfed a few bombs by adjusting their mana cost or abilities. In case you are looking for an extra balanced draft of the format, apply these changes:

  • Ajani, adversary of tyrants - 3ww
  • Vivien Reid - 4 starting loyalty
  • Transmogrifying wand - cost 2 to activate ability
Archetypes

wu: Flyers Empyrean Eagle
ub: Reanimator Control Obsessive Stitcher
br: Sacrifice Brawl-Bash Ogre
rg: Ramp, 4 Power Matters (Leafkin Avenger
gw: +1/+1 counters Conclave Mentor
wb: Lifegain Regal Bloodlord
ur: Spellslinging Enigma Drake
bg: Attrition Poison-Tip Archer
rw: Go Wide Heroic Reinforcements
gu: Draw Matters Lorescale Coatl

Cube Statsout of 10
Price4
Size4
Start difficulty3
Skill cealing4
Grindiness5
Parasitic3
How to prepare the custom boosters

When you have all required cards, sort them by rarity and shuffle each rarity pile. Dual lands marked as 'rarity:special' as a separate pile.
Start with bomb mythics: lay them out next to one another, like pile shuffling with 24 piles. You should have 8 cards in piles. Put the other rares until you have 24 single-card piles. Now put a common over each bomb mythic (first 8) and a rare over each normal rare. You should have 24 2-card piles.
Put 16 uncommons first and then 8 rares over the piles - you should have 24 3-card piles.
Hard parts done - now put an uncommon on every pile one for one until all are gone. Put all commons the same way. Lastly put a dual land on each pile.
You should have 24 15-card boosters. Draft with 4-8 players or play sealed with up to 4 players

GW Enchantments is too narrow and has no archetype overlap with other colors.
GW now cares about +1/+1 counters and synergizes well with GR 4 power matters.
UB was general "control" which is fine but m21 had reanimator as an archetype for UB and I decided to adapt it for this cube. With 6 reanimation spells in the cube you'll still be playing control, too.

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