A lower-powered cube aiming to provide a rules-accessible environment while facilitating a wider decision space.
"more choices with fewer words with the goal of accessibility that isn't boring"
Low-complexity modal designs and cards that include reminder text on non-evergreen mechanics are high priority. Low financial value is a medium priority as the cube is played unsleeved. Cards that break the base card format such as planeswalkers, adventures, sagas, DFCs, split cards, battles, etc. are not included.