The Legendary Cube
(600 Card Cube)
The Legendary Cube
Cube ID
Art by Andi RusuArt by Andi Rusu
600 Card Cube1 follower
Designed by eatmyhoge
Owned
$2,115
Buy
$1,309
Purchase
Mana Pool$2016.84

Cube tribute to some of the most interesting and fun draft archetypes across Magic's history. Each 2-color pair has its own theme, with cards and themes cross-pollinating into neighboring colors and archetypes.

1 in 4 creatures in the cube is a legendary creature (78 total), all of which are chosen to be clear signposts and payoffs for the cube's supported archetypes. It's not a commander cube - if you spend your first 4 turns ramping, you're probably dead - but you can and should snag a few legends in your colors to give your deck a direction and be the foundation of your value engine.

All the archetypes are about building an advantage through interlocking parts and superior synergy rather than any powerful standalone creature being able to take over a game by itself. Planeswalkers are included sparingly, only in cases where they a thematic fit. Wraths are sparse and conditional - on-board advantages need to be assembled the hard way, so there are likewise few shortcuts to destroying them.

Themes:
Steal + Sacrifice (BR)
Tokens - Alpha Strike (RWb)
Tokens - Aristocrats (BWr)
Life Gain (BWg)
Enchantress (GW)
Blink (UW)
Flash (UG)
Self-Mill (BGu)
Reanimator (UB)
Zombie Tribal (Bu)
Wizard Tribal (Ur)
Spells Matter (UR)
Draw-2 (UR)
Madness (UBR)
Pump Stompy/4 Power (GR)
Lands (GRb)
Domain (wubrG)

Special Conditions:
-All basic lands are snow basics.
-Companion creatures can be companioned as printed if deck requirements are met, no (3) errata.

Cycles:
-One cross-synergistic signpost legend for each 3-color trio
-Khans Ascendancies, which each happen to synergize with multiple elements of their 3-color trio's gameplans (exception: Abzan Ascendancy, which is replaced by honorary ascendancy Death's Oasis)
-One utility land supportive of each two-color pair's gameplan
-The Expertise cycle
-Fetch lands, Shock lands, Check lands, Slow lands, Pathways, Triomes, and one-mana cyclers

5 legends added! (1 removed; although I'd hoped Kiki-Jiki could exist in the cube in a fun value way, our drafts have demonstrated that there are too many ways for it to be accidentally broken/infinite.)

Cut several aging mainstays that have been power crept out. The cube's power level is growing higher, and I'm watching for the potential need to make deliberate power-level cuts if low-curve goodstuff decks start dominating.

Green, blue, and white feel very "full." Black and especially red do not.

Edit: Accidentally submitted without final card update. Angel of Vitality → Elenda's Hierophant

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