Innistrad: Midnight Hunt Twobert Set Cube
(181 Card Cube)
Innistrad: Midnight Hunt Twobert Set Cube
Cube ID
Art by Jonas De RoArt by Jonas De Ro
181 Card Set Cube17 followers
Designed by chezkevin
Owned
$39
Buy
$28
Purchase
Mana Pool$52.23

A Midnight Hunt set cube that can be drafted with 2-4 players. Combine with my Crimson Vow Set Cube for a 360-card, 8-player Innistrad "Double Feature"!

Design Philosophy:
  • The goal of this cube is to capture the flavor of the gothic horror plane of Magic: The Gathering, using Midnight Hunt cards. The goal of gameplay is retail+: you will see more rares than in a retail draft and they are more likely to be playable, but gameplay will still rely on commons and uncommons as well. Highlights include transforming double-face cards, a rare werewolf in every color, curses in every color, spooky tribes in multiple color pairs and the day/night cycle.
  • Red was notoriously bad in this format. I have included more "winning" red cards in an attempt to re-balance.
  • I call this a Set Cube but I include the full cycle of Innistrad utility lands.
Archetypes
wu Disturb Spirits uw

Summon spooky flying allies to dominate the skies and creatures with disturb to hold the ground

ub Decayed Zombies bu

Raise an undead horde and sacrifice them to power up abilities, or simply swarm your enemy.

br Vampires/Damage Matters rb

Your bloodthirsty minions grow stronger by feeding on your opponent's life total. Be aggressive!

rg Werewolf Stompy gr

Gather your pack for a midnight hunt. Spend mana on abilities when you're done casting spells.

wg Coven Humans gw

Unite against the darkness, using the Coven mechanic to benefit from creatures with different power stats.

wb Sacrifice Midrange bw

Sacrifice small creatures or tokens for ways to benefit when your creatures die.

ur Day/Night Spellslinger ru

Control your enemy's actions with blue spells while damaging them and their creatures with red spells. Summon creatures with flash for flexibility.

bg Life and Death gb

Kill and reanimation spellsl will ensure your big green creatures are the only ones left standing.

wr Humans Aggro rw

Small creatures and combat tricks can help you get a quick win. If the game goes long, take advantage of day and night changing back and forth.

ug Flashback Ramp gu

Green mana production lets you access high-cost spells with flashback early. Win the late game by casting those massive spells again!

All color pairings are playable. For an in-depth limited review of the set, see here: https://docs.google.com/document/d/1d-1O1m8txM0dK0PlakvewLQDK4n4hzPtM-eHHL7CGH4/edit?usp=sharing

Mechanics/cycles of note:
  • the MID Curse cycle is included for flavor. Some curses are better than others. The Green curse is pulled from MID Commander.
  • Rare werewolves in each color. Some are better than others but they are all playable. This also means day/night is enabled in every color.
    Brutal Cathar | Suspicious Stowaway | Graveyard Trespasser | Reckless Stormseeker | Tovolar's Huntmaster
  • Each color receives a double pipped rare as a "hint" as to what that color wants to do to win.
  1. Adeline, Resplendent Cathar -- get on board, stay on board and go wide with weenies
  2. Memory Deluge -- accrue value in hand at instant speed while controlling the board with counterspells and creatures with flash
  3. Gisa, Glorious Resurrector -- remove your opponent's creatures and resurrect them as your own
  4. Burn Down the House -- wipe the board or swarm your opponent with devils
    BONUS RARE: Sunstreak Phoenix -- spice up MID's worst color with a powerful card that incentivizes players to utilize the new Day/Night mechanic
  5. Augur of Autumn -- accrue board value by playing lands from your library. Once you gain Coven, overwhelm your opponent with powerful creatures from your hand or the top of your library.
  • The adversary cycle is too powerful for my gameplay desire and did not make the cut (also expensive). Similar for gold rare cards as well, since some gold rares are much better in MID limited than others (looking at you, Liesa, Forgotten Archangel).
Play options:
2-3 players4 players
Grid DraftDivide the cube into 18 packs of 9 cards each. Create a 3x3 grid of cards for each pack, 1 at a time. First player chooses a row or column, and second player chooses another row or column. Discard the remaining cards and open the next pack. Take turns going first until you have opened and drafted all packs. This option also allows for 3 players: just don't burn the last 3 cards from each pack.N/A
Cards seen162/180 (90%)N/A
Draft pool54N/A
Minneapolis DraftDivide the cube into packs of 7 cards each. Each player gets 8 packs, so you will need either 16 packs (2 players) or 24 packs (3 players). Set aside the remaining cards -- these will be removed from the draft pool. Round 1: open pack 1, pick 1, pass. Round 2: pick 2, pass. Round 3: pick 2, pass. Round 4: Burn the last 2 and move on to the next pack. At the end of the draft, players should have a 40-card pool.N/A
Cards seen112 with 2 players (62%) or 168 with 3 (93%)N/A
Draft pool40N/A
Booster DraftN/ADivide the cube into packs of 9 cards each. Each player gets 5 packs, so you will need 20 packs. Set aside the remaining cards -- these will be removed from the draft pool. Round 1: open pack 1, pick 1, pass. Round 2: pick 1 and pass, and so on.
Cards seenN/A180 (100%)
Draft poolN/A45

Do you have 5-8 players?: New Innistrad Double Feature! Combine this set cube with my set cube for Crimson Vow and draft with 15-card packs for a traditional booster draft. Each player gets 3 packs.

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