A Midnight Hunt set cube that can be drafted with 2-4 players. Combine with my Crimson Vow Set Cube for a 360-card, 8-player Innistrad "Double Feature"!
Design Philosophy:Summon spooky flying allies to dominate the skies and creatures with disturb to hold the ground
Raise an undead horde and sacrifice them to power up abilities, or simply swarm your enemy.
Your bloodthirsty minions grow stronger by feeding on your opponent's life total. Be aggressive!
Gather your pack for a midnight hunt. Spend mana on abilities when you're done casting spells.
Unite against the darkness, using the Coven mechanic to benefit from creatures with different power stats.
Sacrifice small creatures or tokens for ways to benefit when your creatures die.
Control your enemy's actions with blue spells while damaging them and their creatures with red spells. Summon creatures with flash for flexibility.
Kill and reanimation spellsl will ensure your big green creatures are the only ones left standing.
Small creatures and combat tricks can help you get a quick win. If the game goes long, take advantage of day and night changing back and forth.
Green mana production lets you access high-cost spells with flashback early. Win the late game by casting those massive spells again!
All color pairings are playable. For an in-depth limited review of the set, see here: https://docs.google.com/document/d/1d-1O1m8txM0dK0PlakvewLQDK4n4hzPtM-eHHL7CGH4/edit?usp=sharing
Mechanics/cycles of note:2-3 players | 4 players | |
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Grid Draft | Divide the cube into 18 packs of 9 cards each. Create a 3x3 grid of cards for each pack, 1 at a time. First player chooses a row or column, and second player chooses another row or column. Discard the remaining cards and open the next pack. Take turns going first until you have opened and drafted all packs. This option also allows for 3 players: just don't burn the last 3 cards from each pack. | N/A |
Cards seen | 162/180 (90%) | N/A |
Draft pool | 54 | N/A |
Minneapolis Draft | Divide the cube into packs of 7 cards each. Each player gets 8 packs, so you will need either 16 packs (2 players) or 24 packs (3 players). Set aside the remaining cards -- these will be removed from the draft pool. Round 1: open pack 1, pick 1, pass. Round 2: pick 2, pass. Round 3: pick 2, pass. Round 4: Burn the last 2 and move on to the next pack. At the end of the draft, players should have a 40-card pool. | N/A |
Cards seen | 112 with 2 players (62%) or 168 with 3 (93%) | N/A |
Draft pool | 40 | N/A |
Booster Draft | N/A | Divide the cube into packs of 9 cards each. Each player gets 5 packs, so you will need 20 packs. Set aside the remaining cards -- these will be removed from the draft pool. Round 1: open pack 1, pick 1, pass. Round 2: pick 1 and pass, and so on. |
Cards seen | N/A | 180 (100%) |
Draft pool | N/A | 45 |
Do you have 5-8 players?: New Innistrad Double Feature! Combine this set cube with my set cube for Crimson Vow and draft with 15-card packs for a traditional booster draft. Each player gets 3 packs.