The Introduction to Magic Twobert
(180 Card Cube)
The Introduction to Magic Twobert
Art by David O'ConnorArt by David O'Connor
180 Card Cube2 followers
Designed by guichardt
Owned
$38
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$26
Purchase
Mana Pool$43.22

The goal of this cube is to be an all-in-one location to teach Magic the Gathering to a player who has never seen or played the game before. As such, the cube is designed using Ryan Overdrive's Twobert design philosophy, where each color starts as an individually playable 23 card deck. The intent of each individual deck is to showcase most of the color's primary 'evergreen' mechanics in order to give a basic feel of what that color represents. I mostly attempted to follow the most recent Mechanical Color Pie article by Mark Rosewater. After a few constructed games, the card pool is meant to be shuffled and played as a sealed format, and eventually a fully-fledged 4 player drafting experience.

For card selection, I chose to stick to cards where the comprehension complexity is low. Cards were selected to have no more than two keywords and one ability in order to keep a first-time drafter from getting overwhelmed when attempting to evaluate the best pick for their needs. Where possible, I selected cards which included the rules text in parentheses.

Color Overview: White w

Primary Mechanics:
KeywordDescription
+1/+1 countersPlace a counter on specified target creature to permanently increase its power and toughness
Destroy target attacking/blocking/tapped creaturePut target specified creature into its owner's graveyard from the battlefield so long as the condition is met
+N/+N until end of turnIncrease or decrease target creature's power and toughness until end of turn, or specified duration
DefenderDuring the combat phase, this creature cannot attack, and thus can only be declared as a blocker during the opponents turn
Enchantment DestructionTarget an enchantment to send it to the owner's graveyard
First StrikeDuring the damage step of the combat phase, a creature with first strike deals damage before receiving any, which can prevent it from taking damage if it deals lethal damage to the blocker
FlyingA creature with flying will attack in the air, and can only be blocked by other creatures with flying or creatures that have 'Reach'
Life GainAdd the specified amount of life to your total life points, which can go over 20
LifelinkFor however much combat damage is dealt by a creature with Lifelink, that amount of health is added to the controlling player's total life points
PacifismA pacifism effect will prevent a creature from attacking or blocking
ProtectionA protected card cannot be targeted, dealt damage, enchanted, equipped, fortified, or blocked by any source that matches a specified condition
Token GenerationCreate a permanent card on the battlefield that operates the same way as a normal card, but was not cast using mana
VigilanceA creature with Vigilance does not tap when it is declared as an attacker, and can then be used to block during an opponents combat phase
Secondary Mechanics:

Artifact Destruction
Flash
Increasing Counters/Tokens
Rewards for death


Blue u

Primary Mechanics:
KeywordDescription
Card DrawGain an advantage of playable cards by additional draws
Card FilteringLook at extra cards from the top of your library to filter to the proper threats that will give you an advantage
Copying PermanentsCreate a copy of a permanent card already on the battlefield
CounterspellDeny an opponent from playing their cards and wasting resources
FlashPlay a creature spell on an opponent's turn or in a phase where you normally would not be able to play it
FlyingA creature with flying will attack in the air, and can only be blocked by other creatures with flying or creatures that have 'Reach'
FreezePrevent a creature from untapping during its controller's untap step
LootingDraw cards at a cost of having to discard a card to the graveyard
Return to hand"Bounce" a card from the battlefield back to its owner's hand
ScryLook at the top X cards of your library, and then either put them back on top in an order of your choosing, or put them in the bottom of your library
Secondary Mechanics:

Tapping Creatures


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