An "All hybrid cube" where nearly every card can be played in either or two colors. This includes split cards, adventures, MDFCs, and of course cards with traditional hybrid mana. Reading draft signals, and even just figuring out what colors you're in can be quite a trip as a result, so buckle in.
This cube contains all ten companions, and has one rules modification:
Companions use the original companion rules.So you may cast your companion for their printed cost from your sideboard at any time it would normally be legal to do so. Companions are very strong, and you should try to draft one if possible. It's worth noting that unlike the others, Kaheera, the Orphanguard is not particularly deeply supported and will probably require you to draft fewer creatures to run it.
Some things to keep in mind while drafting:
Note that despite symbols denoting general tendencies in color distributions, most themes are present across many or even all colors. Color isn't exactly a rigid concept here.
First opportunity to update this cube since cubecon, TDM offered a lot of goodies I'm not going to turn down:
Most of the cuts for these cards were pretty straightforward underperformers. Exceptions being that Master Warcraft + Urborg Lhurgoyf will be missed, and Saheeli, Sublime Artificer + Vadrok, Apex of Thunder are being cut for overperforming not underperforming.
Two other swaps: Indoraptor, the Perfect Hybrid is actually not perfect and probably too far above rate. Stormscape Familiar has always been more of a conceptual stretch than I want and I was convinced that Toluz, Clever Conductor is actually pretty reasonable, even if Esper isn't exactly the colors that want it.