This cube is meant for 2 player grid drafting. It is mostly focused on combos.
I give both players access to one Evolving Wilds and one Ash Barrens.
In a two player draft most dual lands are useless, because no one is playing the respective colors. But I also don't want to run five color lands. Therefore I think this is a good compromise between keeping land drafting relevant and letting players cast their cards.
Supported Combos:
Channel + colorless fatty
Tinker + ...
Goblin Welder/Daretti, Scrap Savant + discard + a big artifact
Kiki-Jiki, Mirror Breaker/ Splinter Twin + many cards like Pestermite
Puresteel Paladin/Thieving Skydiver/Kemba, Kha Enduring + Colossus Hammer/other equipment
Paradox Engine + Emry, Lurker of the Loch + Lotus Petal/other 0 mana artifact like Stonecoil Serpent
Synergies:
Sword of the Meek + Thopter Foundry + optional Urza, Lord high Artificer
Restoration Angel + Zealous Conscripts permanently steal a creature, since Restoration Angel returns the creature under your control
Removed combo pieces