8 player draft. 3 packs of 16. 40 card decks.
Eternal card pool. Cards appear in different frequencies. Singleton on nonland cards.
Wide power band. High variance between drafts. Low synergy. Low redundancy.
RarityEach card is tagged with a custom rarity. Untagged cards will not show up in draft.
Vital: In every draft.
New: From new set. About every 1-2 drafts.
Common: Every other draft.
Uncommon: Every 5 drafts.
Rare: Every 20 drafts.
Land Slot: 2 per pack.
tag:rarity for rarity in {vital, commmon, uncommon, rare, new, "land slot"}
tag:removal
tag:cantrip
tag:ramp
Aggro
Midrange
Midrange
Control
Aggro-Control / Tempo
Variety and exploration are top priority.
Power outliers are fine, but upper power outliers must be infrequent enough that new cards from standard releases can see play.
Ideally decks are built with a healthy mix of commons, uncommons, and rares.