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Kinda Kindred Cube
(540 Card Cube)
Kinda Kindred Cube
Cube ID
Art by John Severin BrassellArt by John Severin Brassell
540 Card Cube18 followers
Designed by limp22
Owned
$6,562
Buy
$1,613
Purchase
Mana Pool$1809.12

The Kinda Kindred Cube (formerly known as Build-Around) doesn't obey any specific format restrictions but is unpowered and aims to avoid many of Magic's most individually powerful cards in favor of more synergistic effects. While many cards are serviceable in their own right, as the name would suggest, the best decks will result from players building towards archetypes, whether those be creature types, other critical density payoffs, or some combination. There are quite a few explicitly supported tribes and archetypes, many of which overlap:

Spells/Wizards ur


This is one of the most deeply supported archetypes in the cube, with at least one iteration appearing in just about every draft pod. Decks can take on a variety of slants, from heavier noncreature spell synergies (including the occasional pseudo-storm list with Aria of Flame or Geralf, the Fleshwright) to strong wizard-tribal leans, but many have a mixture as these synergies play well together. There is also significant overlap with the cycling/madness themes.

Cycling/Madness ubr


This is arguably part of the same macro-archetype as spells/wizards but delves more into black for discard and madness effects. It's mostly self-explanatory: you want to pair cycling payoffs and madness cards with cyclers and discard/loot effects.

Stax/Aristocrats wbr


This deck shows up less often and can take a lot of different forms, but they're all based on attrition. Some lean harder into attacking the opponent's hand, while others gum up the board with value creatures and leverage sacrifice effects.

Tokens wrg


This is another one of the deepest archetypes in the cube, often able to support multiple decks. The exact color combination may vary, but the strategy is the same: go wide with token producers, and then overwhelm the opponent with anthem effects.

Elves bg


These decks play similarly to tokens decks and often fight over the same green cards, but elves distinguishes itself with tribal payoffs and more mana ramp into large threats or mana sinks.

Goblins br


Likely the premier aggro deck of the cube, goblins plays like a leaner tokens deck and can be brutally fast in producing on-tribe bodies and lords.

Zombies ub


A close second to goblins as a fast tribal aggro deck, zombies can be harder to stabilize against due to their ample supply of recursive threats.

Graveyard ubg

Blink wub


The meat and potatoes of this deck will look a lot like the pod decks (i.e. value creatures), but it's instead enabled by flicker effects. There is a lot of overlap with spirits and wizards.

Spirits wu


Spirits tend to be slower than some of the other tribal decks but make up for it in interaction, tempo plays, and evasion.

Five-Color/Lands wubrg


Last but not least, this is my personal favorite archetype. Usually base green-red, drafting this deck risks ending in disaster, but nothing else can keep up when it gets going. Mana fixing and ways to play multiple lands per turn are key, with fetches being premium as the best fixers and extra landfall triggers.

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