Decks you can Expect
Additional Rules and Notes
THE PACK
A cube designed for powerful but fair and fun games of Magic: the Gathering. Not too far off from what Garfield intended. There should be no 2 card infinite combos, 3 card infinites are permitted across 3 if all 3 cards are different colors (e.g. Eternal Witness, Ephemerate, and Time Warp lets you take infinite turns), and 3 card bounded infinites are permitted across 2 colors (e.g. Yawgmoth, Thran Physician, Young Wolf, and Strangleroot Geist lets you draw 1 card per life point). If any combos that break these restrictions are found, they will be removed in the next iteration of the cube.
As the cube as gotten more powerful, the idea of having color pair themes has fallen to the wayside. Some of the deck archetypes you can expect to see in each color pair include (but are not limited to):
UW: Control, Blink, Tempo
UB: Tempo, Control, Reanimator
BR: Midrange, Reanimator
RG: Beefy Beatdown, 5c-Core
GW: Go Wide Aggro, 5c-Core
WB: Sticky Aggro, Reanimator, Tokens
BG: Midrange, Graveyard Matters, Reanimator
GU: Ramp (2-color and 5c), Control, Tempo
UR: Prowess, Tempo, Storm
RW: All-in Aggro, Midrange
Mono-Colored: Green Devotion, Red Deck Wins, Big Red, Black Devotion, Mono White Aggro, Mono Blue Tempo
There are several cards that have special rules related to them in this cube. They are tagged Brown or Green to note this.
Brown Tags - Special Rules
Green Tags - Stickered Up
The draft matters creatures (Agent of Acquisitions, Cogwork Librarian, and Lore Seeker) are all underwhelming once the draft is finished. I will be adding stickers from the sticker sheets of Unfinity to rebalance the cards, they should be played as written. The goal is not to make these very powerful, but rather to make them not embarrassing to play as card 23 in a deck. Rebalances will be liberal and frequent until this is achieved.
THE PACK is a curated list of cards (currently 45-ish) that will never be shared, changed at my whim, and impossible to draft around due to the general weirdness of them. When casting Booster Tutor your options are now any actual pack of magic cards, or THE PACK . There are a variety of effects, including at 1 removal spell, 1 small creature (MV 2 or less), and 1 large creature (MV 5+) in each color. This is done in part to remove any requirement to purchase any packs of cards, ensuring there is no financial burden for anyone drafting my cube.
With Booster Tutor in the cube, it feels underwhelming to open a cube pack, and I don't want to require anyone to spend money on a fresh pack of actual cards. That's where THE PACK comes in, its a curated list of cards (currently 45-ish) that will never be shared, changed at my whim, and impossible to draft around due to the general weirdness of them. When casting booster tutor your options are now any actual pack of magic cards, or THE PACK . There are a variety of effects, including at 1 removal spell, 1 small creature (MV 2 or less), and 1 large creature (MV 5+) in each color.
To put the level of weirdness in perspective, I was debating with putting a pot of greed in the list, before I decided to keep it to kitchen-table-legal Magic: The Gathering cards.
For the draft matters creatures (Agent of Acquisitions, Cogwork Librarian, and Lore Seeker), they are all pretty underwhelming cards on their own, and I'd like them to be playable. This is where Un-Stickers become useful for the first time in history. These cards will all now be play-as-written and hopefully be actually interesting cards instead of a piker, bear, and hill giant. I'll be rebalancing them as needed.