The OG Five Alive Micro Wizard Tower
Same as above, just draft 5 cards for your starting hands instead. Works great.
PLAY PATTERN NOTES : Think about 'decking' the opponent, or being 'decked'. After the initial 7 cards each for starting hands, there are only 18 more cards in the deck, a maximum of 9 turns. Usually less because of the looters and millers.
PROXIES : The shock lands are proxies. One, because I'm cheap. And two, because I really want the mana symbols on the shocks. I'm old school like that. Why'd they take the mana symbols off the 'new' old frame shocks?
HISTORICAL NOTE : This is the first, original 5A list. As such the format has evolved since this lists creation. You may find lists with slightly different rules out there. They might have better rules tbh.
Co-Authors that helped create the 5A format : GuyInTheKnow / Zerdan / Aibrett / JoeDonkey
The Boneyard Wurm has been a staple... or has it? It's commonly a 4/4, but then seems to die to Dress Down every. single. time. I dunno. I've never really seen it be a threat unless it's Likeness Looter doing a trick.
So...Lets try out a huge power creep, the Urborg Lhurgoyf. Which will "live' to a dress down, and pushes the mill threat even more. Could be good? Maybe too good?
If the mill side of U.Goyf is too strong then I might need to swap out Stitcher's Supplier for Zulaport Duelist...we'll see.
Special thanks to Hiddeuh on discord for jumping into the 5A format with fire suggestions.