ZeldaExplorer's Unpowered Cube
(360 Card Cube)
ZeldaExplorer's Unpowered Cube
Cube ID
Art by Christina KrausArt by Christina Kraus
360 Card Unpowered Legacy Cube3 followers
Designed by ZeldaExplorer
Owned
$840
Buy
$576
Purchase
Mana Pool$732.16
Welcome

Welcome! This is my 360 card unpowered cube.


About cube

I designed this cube in a way where it would function differently from my Peasant Cube in terms of gameplay but also archetypes. My goal was to make a cube made up of many cards I enjoyed playing with throw them all into a synergy focused environment. Not only that, but I want to prioritize making the gameplay here focus on being smooth, flexible, and satisfying.

However, while synergy is key here, you will still find many good value cards in the cube. Don't expect cards like Oko, Theif of Crowns, Forth Eorlingas!, or Ragavan, Nimble Pilferer, but instead cards like Torrential Gearhulk, Tireless Tracker, and Gideon, Ally of Zendikar. The rest of the cards in the cube though will mostly be good, strong, and synergistic cards that pull you into a certain deck.

I have also focused on the manabase of the cube and run cycles of fetchlands, Ravnica shocklands, painlands, the karoo lands, as well as some cycling lands. This way the mana can allow for smooth and flexible games while also being very strong. I believe drafters should be allowed to play the colors they want to play rather than struggling with mana issues and losing as that's no fun.


Cube Archetypes

Here is what kinds of strategies are supported in my cube. I tried to spread each of these across as many colors as I could to maximize overlap. Not everything supported is listed here and there are also some secret archetypes hidden in the cube.

Landfall
Cycling
+1+1 Counters
Prowess
Zombies
Humans


Other notes

Nah, that's it, enjoy the cube!

Finally figured out some of the changes I wanted to make to the list to smooth out the remaining rough edges.

Green

The landfall aggro deck is well supported but the rampier version of the deck could use a boost. Courser of Kruphix should fill this role nicely while also being a good blokcer against aggressive decks.

Collected Company is the build-around of choice I decided to go for in green. I also was going to include Eldritch Evolution but this seemed like a better fit imo.

White

Elspeth, Sun's Champion might be pushing the power level in a more game-warping direction than I would like, but it could also just be a perfectly fine and balanced finisher here as well. That being said, I do really like the card and I feel like white could use another walker.

Always Watching at first glance may look anti-synergistic with white, but the cube doesn't explicitly support "tokens deck", just runs cards that happen to make tokens. This will mostly be more support for the humans deck (which is exactly why Gather the Townfolk is getting cut here as well.).

Blue

Nothing

Black

Spawn of Mayhem is a sweet card I completely forgot existed and is VERY EFFICIENT for what it does. The cube supports a +1+1 counters/hardened scales deck and there's also a very loose "damage theme" appearing in the cube as well. Plus it's just great about everywhere else too.

Red

Experimental Frenzy is a nice top end aggro deck card and I bet it will lead to more memorable moments than shrine ever did.

Bomat Courier is a nice aggro/refill option that also loosely supports the Drake Haven deck.

Gold

Dragonlord Ojutai is coming in as it serves functionally the same purpose as Traweler but is less difficult to kill when behind and also much easier to cast. The combo with Always Watching could also be a nice reward to whoever assembles it in draft.

I might be making a few more changes to address a few more areas, but that will be for another time.

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