Hi, fellow cube enthusiast. I started building base of my rarity cube back in 2010 and i’ve evolved it ever since.
I had an dream about a tuned limited environment having balanced gameplay and drafting experience. Rarity cube has flexible archtypes, no fast or broken mana, no 0 mana spells or planeswalkers. Rarity cube is specially for players enjoying diverse and tight limited games.
Design philosophy
I’ve always loved booster draft and limited mtg as whole, so base idea of my cube has always been to make intresting and diverse limited environment. Rarity is key part of booster draft and i wanted to add that to cube boosters. Also i like the idea add intresting and good limited cards with lot of possibilites to splash and not to be too keen on archetypes. I have archetypes for every color combination, but they are not written in stone and you can definitely draft decks without only focusing on archetype cards. Cube has a lot of cards and i don’t support creature type synergies (Exept Eldrazi).
Draft boosters have 1 rare, 3 uncommons, 9 commons and 1 land (total 14 card boosters).The default view and custom draft are set accordingly.
Important note! You can use any number of wastes as basic lands.
Supported archtypes:
Azorius: Fliers, Midrange/Aggro
Dimir: Graveyard matters, Control
Rakdos: Sacrifice Midrange/Aggro
Gruul: Stompy/Big Monsters, Midrange/Aggro
Selesnya: Stompy/+1/+1 Counters, Aggro
Orzhov: Aristocrats, Midrange/Control
Izzet: Spells, Aggro/Control
Golgari: Permanent recursion, Midrange
Boros: Go Wide, Aggro
Simic: Eldrazi ramp, Midrange/Control