My second attempt at a cube, this time focusing on the ten shards/wedges for their archetypes.I'm also sticking to commons and
uncommons only for this set.
I'll try and go into more depth with my archetypes here than with my previous cube.
ESPER: With Esper the archetype I'm shooting for is Tap-Out Control.
GRIXIS: Spells Matter is the name of the game for the Grixis shard, control the board with various spells to pick apart your opponents field, hand and library.
BANT: I'm pursuing a Defender tribal theme with this shard, with certain Wall's playing a big part in holding the line until you can swing things around almost quite literally.