This is an enchantment-focused travel cube meant to be drafted in groups of 4 or 5.
Auras complicate games of Magic. You go to enchant a creature and it gets removed in response. This is a massive blowout, and it makes players reluctant to play auras.
This cube changes that a few ways:
-Auras that do something more than pump stats. They have an ETB or protect the creature with totem/umbra armor or return to hand when the creature dies.
-Sorcery speed creature removal. There's no creature removal that players can cast in response to an aura. There is instant-speed enchantment removal, though, so be careful when enchanting an enchantment creature.
Players can expect to encounter enchantment-focused mechanics from Magic's history like constellation, eerie, heroic, and bestow.