Supporting many tried and true archetypes from Magic's history, this cube has broad graveyard synergies across all colors, as well as heavy multicolor support and fixing. Many cards fit in multiple decks, resulting in a contested draft. The descriptions below are merely overviews, not all encompassing definitions of the various elements of the cube.
WHITE
You'll find aggro, taxing, premium removal, and various sweepers:
BLUE
Features counterspells, tempo, instants/sorceries matter, control, and artifact synergies:
BLACK
Boasts disruption, attrition, reanimator, and control elements:
RED
Utilizes aggro, burn, spells matter, and brutal finishers:
GREEN
Leverages ramp, fixing, landfall, the graveyard, and fatties:
COLOR PAIRS
While not strictly limited to one archetype, here are expressly supported strategies within each color pair:
White/Blue - Flicker
Blue/Black - Reanimator/Control
Black/Red - Reanimator/Aggro
Red/Green - Lands Matter/Midrange
Green/White - Go Wide/Tokens
White/Black - Control/Attrition
Black/Green - Graveyard Matters
Green/Blue - Ramp/Control
Blue/Red - Spellslinger
Red/White - Aggro
BUILD AROUNDS
There are some cards you'll have to intentionally support to bring out their potential. For example:
SCARY MONSTERS
Many build arounds aim to cheat big creatures into play ahead of schedule, much like the reanimator archetype. Here is a sampling of the bombs you'll be hoping to drop:
POTENT LANDS
Lands can be scary in their own right:
BUT WAIT THERE'S MORE
This is merely an overview of what's in the cube. There are keywords and playstyles not fleshed out in this primer.