Welcome to duel commander cube. Idea of this cube is to have duel commander experience in limited environment.
- Cube draft packs contains 16 cards x 4 packs that will result in 60cards deck including your commander(s).
- Partner rule is the same as in duel commander - once you play one of your commanders, the other cannot be cast that game.
- The Prismatic Piper are available out of the box for everyone and provides 2 colors instead of 1 so it gives players more drafting flexibility. Even if i wont draft any legendary creature - i still have option to build 4color deck.
- Faceless One are available out of the box for everyone without any erata
- Each legendary you pick can be your commander. No legends are banned as commanders.
- Each card in your deck has to fit you commander color identity.
- It is recomended to draft two+ color decks. There are strong monocolored legends like Urza, Lord High Artificer or Zurgo Bellstriker but from experince it will require to include couple cards as fillers.
Archetypes
Take archetype list with a pinch of salt. Not each commander fits within archetype but each commander should have enough support to build working deck around it.

value agro Lurrus of the Dream-Den, Tymna the Weaver

counterburn Balmor, Battlemage Captain, Ludevic, Necro-Alchemist, Kraum, Ludevic's Opus, Galazeth Prismari

sacrifice Juri, Master of the Revue, Kroxa, Titan of Death's Hunger, Grenzo, Dungeon Warden

graveyard goodstuff Grist, the Hunger Tide

agrocontroll Dennick, Pious Apprentice Shorikai, Genesis Engine

ramp grind Kinnan, Bonder Prodigy, Thrasios, Triton Hero, Koma, Cosmos Serpent

ramp beatings Etali, Primal Conqueror

controll The Scarab God, Hidetsugu and Kairi, Ertai Resurrected

agro Tajic, Legion's Edge, Winota, Joiner of Forces, Bruse Tarl, Boorish Herder


ramp Animar, Soul of Elements, Maelstrom Wanderer


combos Minsc, Beloved Ranger, Rocco, Cabaretti Caterer


sacrifice Slimefoot and Squee, Korvold, Fae-Cursed King


goodstuff Brenard, Ginger Sculptor, Rafiq of the Many


controll Leovold, Emissary of Trest, Glarb, Calamity's Augur


agro / reanimator Jirina Kudro, Alesha, Who Smiles at death


counterburn Marchesa, Dealer of Death, Kess, Dissident Mage


reanimator / control Aminatou, the Fateshifter, Tivit, Seller of Secrets


counterburn Aragorn, King of Gondor, Satya, Aetherflux Genius



artifacts Akiri, Line-Slinger, Silas Renn, Seeker Adept, The Prismatic Piper



agro Saskia the Unyielding



renamitor / ramp Atraxa, Grand Unifier




5c goodstuff Sisay, Weatherlight Captain
Combos:
can you find more?
Considerations:
- Dihada, Binder of Wills: after couple of drafts it turned out to be too strong, stable easy to draft. No restrictions - easy ramp to huge wincon on turn 4
- Hogaak, Arisen Necropolis: too hard to build around since it requires alot of cards in the deck, it would require including alot of cards that would run only hogaak and that is against my drafting philosophy -> each card should be playable in as many archetypes as possible
- Goro-Goro and Satoru: swapped for Davros since it managed to trigger his buildaround ability
- Omnath, Locus of Creation: potentialy includable but never tested that. When goldfishing on cubecobra omnath was autopick everytime since it provides 4 colors and decent body/value - no drafting restrictions. There are not that many fetch lands for him to be strong so could be tested.
- Soul of Windgrace: jund used to be lands archetype but turned out to be too hard to pull off - you had to draft not only good lands but also good cards which left too little space for
- blood moon: there are way too little nonbasic lands compared to constructed and there are no problematic lands, so bmoon did nothing most of the games
- wasteland: same reasoning as bloodmoon