This is an aggressive leaning budget cube. The goal is to create skill testing and interactive games with the cards that I like while spending the least amount of money on cardboard as possible.
Cards were chosen to be under 1 USD on my local market (this is not a hard rule) while avoiding feel-bad, uninteractive or overly complex mechanics.
For example: protection, hexproof, unblockable, color hosers, energy, modal dfcs, day/night, the initiative, etc.
Lands are proxied because the budget alternatives are too slow. No fetchlands because shuffling your deck every turn is trash and takes too long.