In fair Fiora, where we lay our scene...
Welcome back to Fiora, home of the Conspiracy sets. It's time to get backstabby.
This cube represents my best attempt at creating a Conspiracy Masters set - a collection that combines mechanics and cards from both sets as well as some new cards from other multiplayer-focused sets. Packs are created with 9 common, 3 uncommon, 1 rare, 1 Draft Matters card, and 1 Conspiracy card. I use the following for paper duplicate counts:
5x every common
3x every uncommon
1x every rare/mythic
3x every common
2x every uncommon
1x every rare
(Conspiracies)
3x every common
2x every uncommon
1x every rare/mythic
(Draft Matters)
Games are played in 3-4 player free-for-all pods.
ArchetypesMore adjustments!
There was a bit too much mill in without the necessary payoffs to make aggressively milling everyone beneficial. Dialing back the group mill will allow
to play more like a traditional control deck that grinds out value from the graveyard and has a re-animator subtheme.
Demand Answers gives decks some common card draw, while Frenzied Fugue adds a fun, repeatable Threaten-style effect that you can recur with Tiana, Ship's Caretaker.
Sadly, my beloved Pack Hunt is just too strong with Spy Kit, letting you tutor 3 creatures for 4 mana, and can easily be abused with Echoing Boon and Double Stroke. Commune with Nature comes in to fill a similar role.
Guild Thief sucks. Drake Hatcher looks fun, plays well in both and
, and shouldn't be too powerful at uncommon in a multiplayer environment without things like proliferate.