The Cube of Cthulhu

Cube ID
Art by Jaime JonesArt by Jaime Jones

540 Card Unpowered Vintage Cube

295 followers
Designed by CavsFangeloRSSQR Code

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EXPERIENCE THE COSMIC HORROR!!

MADNESS!! DELIRIUM!!! FEAR!!
Experience THE CUBE OF CTHULHU!! A 540 card, unpowered Vintage cube composed of some of the most horrifying, the most terrifying, the most ghastly cards in all of Magic's history!! While drawing heavily from the plane of Innistrad, THE CUBE OF CTHULHU draws from across the multiverse for the most terrifying cards to deliver a one-of-a-kind Cosmic Horror experience!!

TREMBLE AT THE TERRIFYING TYPES!!
Pick a side!! Will you side with the poor, defenseless humans and fight for your survival? Or will you embrace the monster lurking within and join up with the endless ranks of undead ghouls, ghosts and bloodthirsty monsters looking to pray upon mankind? The choice is yours!!

  • wu Spirits
  • ub Zombies
  • br Vampires
  • rg Wolves and Werewolves
  • wg Humans

BE SHOCKED BY SINISTER SYNERGIES!!
Kindred decks aren't your thing? Fear not!! You can instead pick from among many alarming archetypes brimming with maddening mechanics which are sure to strike fear deep into the heart of your foe!!

  • wu Tempo/Flyers
  • ub Control/Mill
  • rb Aggro/Madness
  • rg Aggro/Delirium
  • wg Go Tall (+1/+1 Counters & Equipment)
  • wb Aristocrats
  • ur Spells Matter
  • bg Delirium/Graveyard Matters
  • wr Weenie Aggro
  • ubg Spider Spawning/Self-Mill

COWER AT THE CREEPY COMBOS!!
See some of Magic's most gruesome twosomes in all their gory glory!! Draft one card and add the other to your deck for free!! Unleash terrible twin terrors upon your opponents and force them to face their deepest fears!!

THE CUBE OF CTHULHU!! Coming soon to get you... err... coming soon to a tabletop near you!!

A lot of moving parts with this update. This is both my update for Magic Foundations and my second pass of Duskmourn, but also integrating a lot of feedback from a recent rotisserie draft of my cube. My big goal is to remove some really weak and underperforming/niche cards in RG and replace them with more generically useful effects/cards. Part of this involves really toning down the Werewolf kindred deck and moving towards a more hasty/stompy kind of deck in Gruul, but I think that deck will perform better feeling a bit less on-rails and linear. The Madness deck has long been on my radar as likely the weakest deck in the cube, and my 0-2 out in the rotisserie really proved that. It's a lot of hoops to jump through for some mediocre payoffs, so I'm also moving a touch away from those niche discard cards that don't do enough on their own.

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