I no longer own this cube so there will be not further updates.
Themes of the Cube Draft Matters / Small Cubing Group SizeThe Conspiracy sets have revolutionized drafting and made drafting more than merely picking the twenty-three best cards. They emphasized the drafting process and appropriately include cards that affect more than one active player. To replicate this experience, a singleton copy of each Conspiracy card is included in the cube and are randomly inserted into packs. Additionally with the 'Draft Matters Cards' like Garbage Fire, the Cogwork cycle cards, and others card selection and pick order matter. Due to the unique nature of Conspiracy, this cube is designed for a playgroup to draft with limited numbers.
Multi-player MattersThe Conspiracy sets serve as a good backbone with multiplayer magic in mind. When the cube was designed, cards were selected that formed cycles to compliment the various archetypes. Inspiration was derived from the commander sets with regard to each
multiplayer cycle (Join forces, Tempting offer, etc.) that gave fun, splashy interactions that provides a holistic multiplayer experience.
The Backbone of the Cube was designed with every card that has a Conspiracy set mechanic (Dethrone, parley, conspiracies, voting
cards, monarch, etc.) would be included in the cube in the following distribution:
Fliers/Tempo
Value Control (Monarch Matters, Graveyard Matters, Politics)
Aggro (Goblin Subtheme)
Ramp (Big Creatures Matter)
Tokens (Elf Subtheme)
Midrange politics (Voting, Monarch Matters)
Spells Matter (Tempo/Control)
Graveyard Matters Midrange (Sacrifice, Reanimation)
Go wide Aggro (Human Subtheme)
Midrange (Big Creatures Matter)
Booster packs construction is not intended to match the rarity ratio of a real Conspiracy booster, however each pack is seeded with one Conspiracy card in addition to the fourteen regular cube cards.
Four DraftersFour is the minimal amount of drafters this cube should be drafted with. In preparing booster packs each player should have five packs of nine cards. One Conspiracy card should not be seeded within each of these booster packs. Conspiracy cards should only be
placed within three of each player's five packs, resulting in twelve Conspiracy cards within the card pool. The inclusion of eight additional Conspiracy cards within the card pool tends to skew players' deck into the heavy reliance on Conspiracy cards rather
then the deck archetypes within the cube. The odds of Sovereign's Realm appearing within the card pool increases as well within the eight additional Conspiracy cards. See the notes on Sovereign's Realm under the Watch List section.
These cards are the cards that are currently being tested:
Potential InclusionsThese cards are being considered for testing within the cube. They aren't actively being tested, but maybe in the future assuming the precise home can be found for them.
Watch ListSovereign's Realm: This Conspiracy encourages players to draft only the best cards within the card pool. In drafts with four players, the player who drafts this card tends to have the strongest and most consistent deck with the pod. More often then not, powerful archetype specific cards are drafted by this player to the detriment of the other drafters within the pod.
The watch list only applies to cards within the Conspiracy sets.
Ban ListThis latest cube update includes four of the five cards from Commander Legends court cycle. In addition to bestowing the monarch on the player each card includes a power effect that pairs nicely with a few of the deck archetypes within the cube.